Shader compilers mostly use LLVM even though runtime is a constraint, if the pattern is common enough it’s definitely easy to match (it’s just two intrinsics after all) meaning you can do it for cheap in instcombine which you’re going to be running anyway
I’d expect most vendors do, at least in their closed source drivers.
You could also check in the mesa project if this is implemented but it’s definitely possible to do
“Additionally, participants can easily contribute photos and videos to a dedicated Shared Album within each invite to help preserve memories and relive the event.”
This sounds like a great feature. Post event photo sharing is always a bit of a mess.
Another way to explore floating point representation can also be to compare rounding modes, as this can impact a lot of what is generated for floating point operations. Most systems are round to nearest even, but round to zero, round towards positive and round towards negative also exist.
Bonus points if you also check results for x87 floats.
The article lacks a lot of information unfortunately, but it makes it sound like the website (distribution channel) was the only part they are concerned about, which wouldn't be classed as major.
What I'd class as major would be some third party gaining access to NVIDIA's RTL designs and source code for their drivers for current and unreleased GPUs, but this hack doesn't sound remotely close to that. Luckily.
NVIDIA supports CL1.2 and it's intentionally slow so people will use CUDA.
Plain CL2.0 shouldn't bring performance improvements unless the kernels used by Blender perform things like work_group functions. Also CL2.0 will require people to specify if a WG is uniform, otherwise they must assume it's not uniform and that's taxing in some cases.
SPIR-V on the other hand should be interesting to see.
You cannot use your wiimote to select the menu items, you can only use the controller's D-pad. It's how Smash games have always been.
Plus, there is really no reason for you to use touch screen controls for the game.
Why fake a location on a flawed map?
Was the goal just to get caught in doing that? It seems a bit silly to do something like that since Apple Maps is in such a bad shape.