Designing from iPhone 5 to iPhone 6 and iPhone 6+ (More than I bargained for)(aten.co)
aten.co
Designing from iPhone 5 to iPhone 6 and iPhone 6+ (More than I bargained for)
http://aten.co/2014/09/12/designing-from-iphone-5-to-iphone-6-iphone-6-more-than-i-bargained-for/
4 comments
Looks like iOS development is going to join the ranks of Android where we have many ways to handle all the screen layouts, sizes, and densities. E.g. the nine patch format to specify which parts of a graphical asset are content, which are padding, which are scalable; resource folders with resource specifies that will activate on different devices; fragments to extract widgets and their controlling code from one screen and use them on others so you can have tablet screens with more functionality and separate phone screens that use reusable components from those, etc..
Ah, yes, but now it will no longer be decried as fragmentation, but as progress. Thus are the ways of the Apple.
Designing for variable screen resolutions in Photoshop is insane. Something like Antetype with automatic layout makes much sense: http://antetype.com
Talk about fragmentation.