That Xbox One Reveal Sure Was A Disaster, Huh?(kotaku.com)
kotaku.com
That Xbox One Reveal Sure Was A Disaster, Huh?
http://kotaku.com/that-xbox-one-reveal-sure-was-a-disaster-huh-509192266
1 comments
It's like they didn't even do customer research. They developed in an echo chamber - and got something that ultimately no one actually likes. I've had my 360 for a long time but I won't be getting a one. Steam box probably for me.
Developing in an echo chamber is kind of a hallmark of many of Microsoft's designs.
(full disclosure: I hold a grudge against MSFT for echo-chamber design affecting me personally)
(full disclosure 2: I actually kind of like the Xbox One and will probably buy one if they're not insanely expensive)
(full disclosure: I hold a grudge against MSFT for echo-chamber design affecting me personally)
(full disclosure 2: I actually kind of like the Xbox One and will probably buy one if they're not insanely expensive)
I found it interesting that they didn't discuss pricing. I wonder why not and I wonder when they will.
I presume Xbox One pricing is still being hotly discussed to figure out how much of a loss they can sell it for and make up the profit in Xbox Live services and software.
I imagine despite the negativity, it will be successful in some spheres. While the average gamers continue to age, there's a whole generation ready to ask "Mom, can I have one?" They aren't going to question its negatives.
Once you establish the dialogue that you have an always-on, monitoring device in your house, you're locked in to a DRM prison and its the norm, you can finally draw the line in the sand for pay-to-play further next round: timed access content, expirations, in game purchases and so forth...
... that so long the other guys aren't offering better content with much more liberal DRM. What I figure is Microsoft must be willing to bet the farm that they're brand value is high enough to still keep fans.
Once you establish the dialogue that you have an always-on, monitoring device in your house, you're locked in to a DRM prison and its the norm, you can finally draw the line in the sand for pay-to-play further next round: timed access content, expirations, in game purchases and so forth...
... that so long the other guys aren't offering better content with much more liberal DRM. What I figure is Microsoft must be willing to bet the farm that they're brand value is high enough to still keep fans.