Ask HN: Practical CS papers you've read and would recommend?
3 comments
I'm not sure whether you would consider this paper systems-oriented, but it's fun and sort of practical. "A Play on Regular Expressions" is literally a 3 act play about efficiently implementing regular expressions with code in Haskell. I've been working through it and trying to adapt some of the code for a workshop I'm giving this summer, and it's been very readable and interesting.
http://sebfisch.github.io/haskell-regexp/regexp-play.pdf
http://sebfisch.github.io/haskell-regexp/regexp-play.pdf
Thanks! I'll try it out once I can understand Haskell syntax..
"The Anatomy of a Large-Scale Hypertextual Web Search Engine" (PageRank) http://ilpubs.stanford.edu:8090/361/
"A Method for the Construction of Minimum-Redundancy Codes" (Huffman Coding) http://www.ic.tu-berlin.de/fileadmin/fg121/Source-Coding_WS1...
"A Method for the Construction of Minimum-Redundancy Codes" (Huffman Coding) http://www.ic.tu-berlin.de/fileadmin/fg121/Source-Coding_WS1...
Dancing Links - Donald Knuth - http://arxiv.org/abs/cs/0011047
Lots of fun and is a weekender, but you can expand it to solve anything from sudoku to all kinds of tiling problems. David Goodger's webpage, http://puzzler.sourceforge.net/, solves all sorts of polyform puzzles using DLX algorithm.
Lots of fun and is a weekender, but you can expand it to solve anything from sudoku to all kinds of tiling problems. David Goodger's webpage, http://puzzler.sourceforge.net/, solves all sorts of polyform puzzles using DLX algorithm.
Reason:
I'm a soon to graduate CS student, and although I've learnt a whole bunch of things and can code reasonably well, I feel that I'm not as well-grounded as I should be in CS theory.
I'd rather not move on the grad school immediately as I'd like to get some industry experience, but I plan to work through TAOCP volume 1, and then the dragon book (compilers). I feel that working through some CS papers first would prepare me for this exercise.