Show HN: My weekend project, a graphics/cellular automata playground(demoseen.com)
demoseen.com
Show HN: My weekend project, a graphics/cellular automata playground
http://demoseen.com/langton.html
10 comments
This is awesome. I'd love to add color generation options.
Here's my favorite so far:
http://demoseen.com/langton.html#*/*/*/*/*/*/*/*/*/*/....
[EDIT: and its cousin: http://demoseen.com/langton.html#*/*/*/*/*/*/*/*/*/*/....+-+... ]
Here's my favorite so far:
http://demoseen.com/langton.html#*/*/*/*/*/*/*/*/*/*/....
[EDIT: and its cousin: http://demoseen.com/langton.html#*/*/*/*/*/*/*/*/*/*/....+-+... ]
I've been thinking about color stuff, but just can't come up with how to really do it. However, I think sub-45-degree turning is gonna happen soon. Probably 15-degree to start, and see what can happen there. 45 degree turns do provide some fun stuff, though...
Edit: Just made a small change that will make things look prettier, though. If you have the command string XYZW, the command string XYZWXYZW is 100% equivalent, except for the shading (due to the cell values looping around). So when you put in a command string, it's automagickly extended to > 64 bytes now, guaranteeing smooth shading.
Edit: Just made a small change that will make things look prettier, though. If you have the command string XYZW, the command string XYZWXYZW is 100% equivalent, except for the shading (due to the cell values looping around). So when you put in a command string, it's automagickly extended to > 64 bytes now, guaranteeing smooth shading.
Perhaps a given automaton could be told to open a bucket of paint and then have that paint expend itself over time (drop in color intensity, increase in opacity, or whatever).
Oh nice, I quite like that. I'll try it out. Thanks!
Btw, just implemented yet another new feature: the '@' command is an ant bomb. If there are multiple ants in play, @ kills the one that triggers it. That lets you fork without completely annihilating your system.
Btw, just implemented yet another new feature: the '@' command is an ant bomb. If there are multiple ants in play, @ kills the one that triggers it. That lets you fork without completely annihilating your system.
A color increase/decrease command, which cycles through a palette?
Alright, both of these are in. $ increments the color, ^ decrements it. In addition, = now causes the child ant to have its color incremented, and < causes the child color to be decremented. Technicolor craziness.
Edit: Really don't like the color stuff. I've left in $ and ^, but I've turned it off for forks. It just looks like random nonsense, sadly.
Edit: Really don't like the color stuff. I've left in $ and ^, but I've turned it off for forks. It just looks like random nonsense, sadly.
Awesome! I love the ease in which you can send other people your creations using the urls. I wonder if anyone would be up for developing this same type of project, but centered around Conway's Game of Life instead (one of my favorite cellular automata).
Nice. I like the "organic" feel of the images you get.
http://demoseen.com/langton.html#+/.<..<....++..........
http://demoseen.com/langton.html#+/.<..<....++..........
Tiny circles: http://demoseen.com/langton.html#/<./<...
ideas:
allow number suffixes to mean a repeat of the previous token.
.6 would be equal to ......
also, allow the ant bomb with a number to only allow that many ants. @4 means kill this ant if there are more than four.
maybe allow subgrouping?
[+........]12 means 12 of these?
random numbers: .{13,24} means between 13 and 24 of .?
allow number suffixes to mean a repeat of the previous token.
.6 would be equal to ......
also, allow the ant bomb with a number to only allow that many ants. @4 means kill this ant if there are more than four.
maybe allow subgrouping?
[+........]12 means 12 of these?
random numbers: .{13,24} means between 13 and 24 of .?
awesome, I made a virus: http://demoseen.com/langton.html#+>$!-=
It's beautiful.
One of my favorites: http://demoseen.com/langton.html#+..............................