Show HN: Ten Steps to an Algorithmic Song(abrie.github.io)
abrie.github.io
Show HN: Ten Steps to an Algorithmic Song
https://abrie.github.io/ten-steps
1 comments
"Intervals", "Scales", and "Chords" are good terms to search for. They are elementary concepts present in a lot of music. Ten Steps use six notes of the C Major Scale, all of which belong to either the I or IV chord. The I and IV chords use, by definition, an interval of 1-4-7.
For an entertaining overview, check out Leonard Bernstein's 1973 Norton lectures, "The Unanswered Question"[0]
[0] https://www.youtube.com/playlist?list=PLFjonLo8gYHIXC35K4Ujr...
For an entertaining overview, check out Leonard Bernstein's 1973 Norton lectures, "The Unanswered Question"[0]
[0] https://www.youtube.com/playlist?list=PLFjonLo8gYHIXC35K4Ujr...
Nice, I've used an image like this one as guide: https://qph.fs.quoracdn.net/main-qimg-378ba2572d2033b70ef10d... each note om my game is a sine wave with the hertz described in this picture (i randomly choose the rage between 500 - 700, but I don't know what that means).
On my other project, I'm planning on doing like a small "synthesizer" that can play a note "c, d, e f..." and the use it to try and create music, using procedural generation and machine learning.
Anyways, I'll look into what you told me and I'll watch the video. Thanks a lot.
On my other project, I'm planning on doing like a small "synthesizer" that can play a note "c, d, e f..." and the use it to try and create music, using procedural generation and machine learning.
Anyways, I'll look into what you told me and I'll watch the video. Thanks a lot.
I used excerpts from that code on my Genius game, where I give the player audio feedback from each move (I think is do re mi fa).