> That’s subjective obviously. Some folks swear by type systems like Rust’s to catch as many issues as possible. That’s just not how I roll.
Yeah, I like it. I also like not caring about dangling pointers, UAF, and other things, not even because of security. These are just bugs that are not fun to debug.
But I get the appeal of the freedom of C++. Especially if you deal with FFI and low level stuff, Rust either forces you to write safe wrappers (good investment long-term, but not fun to do), or just use lots of unsafe, in which case there's no benefit.
This, and there's also cargo which is convenient.
> When I write new code in Fil-C, I just lean into the GC all the way, which makes programming in C and C++ so much nicer.
Then it's no longer C/C++. More like C++/CLI maybe. And it probably gets tricky with FFI. Anyway, keep it up on making the world a safer place :)
There should be 2 options for speed, regular and sped up. Then there should be a key to speed the game up. When I was a kid, it was the space key for GBA. You could have the normal game and skip the boring parts fast.
I wonder how much of it is due to the model being familiar with the game or parts of it, be it due to training of the game itself, or reading/watching walkthroughs online.
Yeah, I like it. I also like not caring about dangling pointers, UAF, and other things, not even because of security. These are just bugs that are not fun to debug.
But I get the appeal of the freedom of C++. Especially if you deal with FFI and low level stuff, Rust either forces you to write safe wrappers (good investment long-term, but not fun to do), or just use lots of unsafe, in which case there's no benefit.
This, and there's also cargo which is convenient.
> When I write new code in Fil-C, I just lean into the GC all the way, which makes programming in C and C++ so much nicer.
Then it's no longer C/C++. More like C++/CLI maybe. And it probably gets tricky with FFI. Anyway, keep it up on making the world a safer place :)