The post itself was technically useful, I found, and they posted their entire project to GitHub https://github.com/hershalb/music-video-arena which I think makes it worthy of a HN post and discussion since it is technical and at least IMHO a very interesting post.
There was a QA where they specifically called out this was NOT for QE (quantiative easing) or "money printing", but rather normal technical operations, I think build up more liquidity as needed.
It clocks in at 1503.4 samples per second, behind the NVidia RTX 2060 (1590.93 samples / sec, released Jan 2019), AMD Radeon RX 6750 XT (1539, May 2022), and Apple M3 Pro GPU 14 cores (1651.85, Oct 2023).
Note that this perf comparison is just ray-tracing rendering, useful for games, but might give some clarity on performance comparisons with its competition.
It takes a significant amount of time (few hours) on a single consumer GPU, even 4090 / 5090, on personal machines. I think most people use online services like runpod, vast ai, etc to rent out high-powered H100 and similar GPUs for a few cents per hour, run the fine-tuning / training there, and just use local GPUs for inference on those fine-tuned models generated on cloud-rented instances.
I think the author's main point is that it's product revenue is flat (iPhone) or dropping (all other products), in comparison to (I guess) other tech companies that are still growing.
For anyone curious, this video is about the Cloudsurfing glitch in Final Fantasy VII which allows players to walk around unaffected by the game's geometry. It goes into a technical deep dive on the 3D geometry that causes this.
> It costs $29 per thousand to run an ad in my videos, and I get $10 per thousand. Where does the other $19 go? To YouTube, of course. That’s a 2:1 split in favor of the platform. Lord, give me strength.
I thought the split was something like 55-45 for Youtube vs the creator. This sounds more like 66-33, is this typical for other creators / influencers as well?
Curious, wouldn't doing something like this qualify as illegal:
> Google has gone through great lengths to obfuscate its involvement, funding, and control, most notably by recruiting a handful of European cloud providers, to serve as the public face of the new organization. When the group launches, Google, we understand, will likely present itself as a backseat member rather than its leader. It remains to be seen what Google offered smaller companies to join, either in terms of cash or discounts.
> Google offered CISPE’s members a combination of cash and credits amounting to an eye-popping $500 million to reject the settlement and continue pursuing litigation. Wisely, they declined.
> ... putting forward paid commentators to discredit us.
> Google pivoted to stand up its own astroturf lobbying organization. It hired a lobbying and communications agency in Europe to create and operate the organization. And it recruited several small European cloud providers to join. One of the companies approached, who ultimately declined, told us that the organization will be directed and largely funded by Google for the purpose of attacking Microsoft’s cloud computing business ... [the document] omits any mention of Google’s involvement and the actual purpose of the organization.
The difference is that Meta and the FAANG companies make hundreds of billions of dollars in annual revenue, and are capable of hiring top talent to solve this problem of their AI running well on any GPU they choose for their data center.
Consumers, open-source solutions and smaller companies unfortunately can't afford this, so they would be dependent fully on AMD and other providers to solve this implementation gap; so ironically smaller companies may prefer to use Nvidia just so they don't have to worry about odd GPU driver issues for their workloads.
I'm guessing most recent dissertations have been digitized, but this is probably the norm only in the last 10-15 years? Most universities likely have never given thought to digitize anything from before then due to the extra costs that would be involved in digitizing those physical copies. I am curious how much such an effort would cost though.
As someone learning 3D animation for indie games, it seems to take at least a year to get good enough. And even after spending that much time drinking from the firehose of information that Youtube is, I suspect that someone with a 4-year degree in animation would have a significant leg up over someone learning by themselves.
I think there are a lot of people who are going to school for animation, but maybe supply and demand are mismatched? But at the same time, a lot of VFX, animation and game studios are doing layoffs, so there probably shouldn't be that much a shortage of talent? I suspect GP comment may be right that the studios that are not able to find animation talent may just not be willing to compete on salaries.
For anyone curious before watching the video, it is about a company called "EK Water Blocks" which is (was?) the world's largest manufacturer of water cooling components for the "build your own computer" crowd.
Looks like this is a completely free project, 100% supported by donations, and no option for a paid plan https://exercism.org/donate
This is one case where I wonder if the founders could keep the 'core' free and open source, and have a paid model on top of it to generate enough revenue to work full-time on it.