Visual Studio C++ programmer here. My Visual Studio crashes depends a lot on the last update. Some updates work correctly, another ones have a lot of crashes. Now I have like three or four crashes per day with the last one (no problem with the previous one).
I don't see those cheap prices advertised everywhere. I see very high discounts in which the final price ends up being the same price as on Aliexpress.
You have to tell to Netflix what Wi-Fi network are you using (your usual Wi-Fi is assigned by default). If your device doesn't connect to that Wi-Fi network at least once in a month, your device is blocked.
You can still share accounts using a personal VPN network.
The model is simpler, but the render is substantially more complex. You need an high poly model, extract their normal map, convert it to a simpler one and then render the simpler model with a texture and the precalculated normal map through a vertex/fragment shader.
Microsoft killed Visual Basic on purpose. They wanted to force everyone to move to c# because they were afraid of Java and wanted to compete against their market.
Smooth animations and performance. Draw a big image with Win32 BitBlt it's painful slow, for example. Imagine that you are zooming an image in Photoshop and it is laggy, the user experience would be horrible.
Also, the lag is an important issue in the user interface, even something so small like 100ms would be bad.
I work with Windows version of Emacs and works pretty well (c++ with lsp-mode). I'm using Emacs Doom with antivirus disabled. The Linux version is faster than the Windows one, but it's very usable.
The main problem is git, it's slow as fuck on Windows. An operation that in Linux takes less than a second on Windows takes a couple of seconds. Magit is slow on the Windows version, it makes a lot of different commands in background.
I always listened that unordered_map is more cache friendlier than map. My intuition tells me unordered_map is better to iterate, and map is better to random access.
Calculate the build time of the same source code on Windows and Mac or Linux and take your own conclusions.
The game industry is attached to Windows, not because it's better for programming. It's because of the drivers and the available tools.