The point isn't just to make a game, but learn how all how it all works under the hood. He's stated multiple times throughout Handmade Hero that you probably don't want to make a game that way.
> Don't spend... how many years has it been now, nearly ten? On a debug room that looks like a high school CS project.
If you add all the hours up from every episode it's less than a years worth of work...
Man I wish Microsoft (Apple too!) would just say screw it to new features and spend time really polishing their operating systems. I'm sitting on Windows 10 as long as I can.
Honestly, I couldn't say Johnny. I'm not a graphics engineer, just a hobbyist game programmer who works in construction, but I did so some internet searching and came across some blogs that I found interesting.
Dan Shiffman! I had made several attempts at learning how to program before finding his original beginning processing series[1] and book[2]. The series still holds up today and recommend it as a good starting point to anyone who's interested getting into graphics programming.
I work in construction and often get the 4-10 hour days work week, but only temporarily. I once convinced my boss to let me take Wednesdays off instead of Fridays. Those 2 day work weeks we're sooo perfect for me. I hope one day I can make it permanent thing.
I'm also interested into more of these "teach yourself x" curriculums if anyone has anymore to share. There's so many things I want to learn and I'm someone who likes (needs?) structure. Here's a few that I know of.
I'm 32 and recently over the last 3 months have made a successful workout habit at home after ~10 years of trying. I just do whatever I feel like doing now. I use to try to follow some program to the t, but could never follow through. Now I just youtube some random workout, wether it's with dumbbells, bodyweight, HIIT, yoga, going for a walk or whatever. It really doesn't matter for me anymore, as long as I'm doing something everyday even if its only for a short period of time.