Tacking on to this: find other people in the same boat (surely there are others from your class or adjacent years). Talk to each other about problems you see in the world. Talk about how you could solve those. Even if you don't raise VC or anything like that, simply working with other people to ship some working product is extremely valuable experience. Even better if you can find others to work with that have different backgrounds (e.g. design) to get that cross functional experience.
I’m glad there can be no “official” (ie mass produced) version of this game. In true spirit of the game. As much as I wish we had more Calvin and Hobbes related merchandise bc I love it.
Why was the Air Force plane’s transponder turned off? This is negligence that almost killed a plane full of people and endangered a national security operation. Outrageous.
Interesting. I expected frontend devs to be able to handle the front-of and back-of equally well, but it sounds like that's very rarely the case. Are people that fall into this camp more likely to be at design-led companies, like Apple?
Also, does anyone have resource recommendations for a frontend engineer to get better at these things? I've built up some solid intuition after working closely with a designer, but my big hurdle has been feeling like I need to dive deep into design world, get good at Figma, etc. Reading about the theory/concepts makes sense, but putting it into practice is what I feel will make it really stick.
When I worked at Veeva Systems (VEEV) my team sat right between Peter Gassner’s office and the SVP for our product org. PG was on-site at least 75% of the time from what I could tell. It was great to see, especially as a fresh grad.