People don't do digital notebooks and have automation archive, index, and categorize their old thoughts? And, now, with large language models, automation can even infer latent consequences from what you scribbled. Digitally, of course. Unless you plan on having optical character recognition processing in the pipeline.
The beginning was strong and promising. It definitely baited me in. And then it immediately crashed into regurgitated slop. No AI needed for that bland writing style. Not the style, I mean, but even the content of the message. Which contradicted its beginning. The title is misleading too.
How to waste time and for no purpose would've been a more accurate title.
If you are held back by a lack of artistic creativity, then you should simply expend the effort to do a journey of self-improvement in the name of acquiring artistic creativity. Life is that simple, yes? Because game development without game development is what leads to consequences like the stagnation of the game development industry whose population decline you lament. Making tools for nobody or nobody in particular is aimless unproductivity. But the desire for quantity over quality is the fatal economic mistake you are making. Especially when you're not amiable toward the idea of filtering bad development skills out of your social industry you're envisioning. You only need one good game, made by one good developer, at the minimum. Any more enthusiasm than that is just silly post-scarcity arrogance and delusion which is very harmful to sensible progress.
What is more ambitious would be something like incubating or founding a small province of dedicated developers who aim to fulfill your wish. Exclusivity, selection, and culling ineffectiveness would definitely be essential here, rather than being tolerant to policies which would want to try to cram a bunch of diverse individuals into a melting pot of a future failed empire of creative ideas and technology that only serves as an ironic example of what not to do in building your own development industry and securing your own game production economics. Caring one bit about the ontological time of today and its youth, a mere phenomenological axiom which leads to concerns about some content creator crisis, is the tendency you need to abandon, if you want to start your theoretical project and see its successful completion.
Is apathy toward society—which is, really, only your local community you're trying to defend and not something that is universally significant or even objectively capable of growth and sustainability—a dire crime I've committed? Because I do not in fact care about the "society" thing.
And claiming to have technical skill while also claiming that technology is stopping you from creating is a contradiction. An artist would have the technical skill to make something, by definition of the concept of an artist. If within your epistemology you're separating technical skill from an artist's creativity, then you have a perception of art and engineering that is tainted by something unrefined and harmful like liberal democratic society's lowest common denominator preference. In other words, there should not be a difference between an artist and a technical engineer.
Furthermore, it's strange that, with all the current software out there, you said you are at an impasse when it comes to game creation or game development. Everything already is easy, not error prone, and performance acceptable. What are you waiting for, exactly? An artificial intelligence aid that will do all the work for you?
And, lastly, an increase of the development population does not necessarily mean a good thing. Because, why should a bunch of people always be a good thing? Why not cull away those that are unfit for some task too? Unless realizing the philosophy of globalist liberal democracy is what you're aiming for? In which case I can see why you're repulsed at the idea of reality encroaching in on your fantastic ideals. Ethno-genetic Malthusian filters and reality should now be recognized as being synonymous with each other, or two faces of the same coin.
A bad developer is still a developer. Even if that developer is largely wrong, the majority of the employed developer's operating time consisting of unproductive efforts that will always need to be remedied by expert problem solving and engineering. But the LLM is such a naughty developer that is free (insofar as the pennies worth of electricity and microprocessor metals for running a local LLM is virtually no cost). Not only is it free, it is also able to give you a huge volume of labor. So, an LLM can give you a volume of free labor. And within the probability distribution of that large volume of free labor, there is the chance that bad developer will give you something valuable that can be productive and make up for all the losses you endured dealing with the eager assistant LLM developer. The bottom line is that being a skilled developer will require the employment of artificial intelligence's presently unwieldy enthusiasm and capability. As a sort of necessary evil that has on the opposite side of the bad side, the good side, unexpected insights, massive productivity, and unprecedented development. LLMs are probably the only way to perform the work of a hundred men all by yourself.
Unless what you're doing doesn't demand risk taking, perseverance, and a visionary's personality? In which case, we should call a spade a spade and, therefore, recognize that most (if not all) so called senior software developers are nothing more than state welfare recipients who are fungible to companies and economics that can get rid of the drag on their progress if they really wanted to. If you're not learning how to struggle with LLMs, you're probably not improving and growing as a software engineer. You'll then be limited to tentatively useful areas of the Internet. Like working for a FAANG, Tesla, or SpaceX or some other mundane shit.
The anthropocentric are quite egocentric, you've just demonstrated, yes? Because everything you said is based on either the assumption or the incorrect sincere belief that I am a human being. What if I was not a human being and instead an artificial intelligence? Or at least a cyborg or a mutant?
And what if I derived pleasure from mastering quantum mechanics, like some sort of strange alien that, for some, foreign, reason, had a huge fancy for physics that touches deep down into interesting rabbit holes? Not only that alternative preference, but what if I had a situation where comprehensive knowledge was a requirement, rather than an optional leisure in a sea of other freedoms? Surely, then, holisticism or completeness would be a priority for the alternative scientist and engineer.
We can only conclude from our social interaction something like a physical difference between the anthropocentric and the transhumanist, at the least. Which leads to questions of what are the properties of this division. And why it exists. To get the ball rolling in some neo-globalist societal engineering that is going to be very awesome.
The problem is, your best minds, whom you regard as being "technical," ironically simply don't have the pedagogical and epistemological axioms needed for possessing the sensibility that can conceptualize and eventually abstract away the fundamental principles of the technology civilization presently enjoys. Not just young students, but so too is lacking the experts, leaders, teachers, and supposedly prolific and employed engineers living within the cosmopolitan nationalist tribal world-system that is none other than globalist liberal democracy. In much more simple words, the communal program of regressing education toward the mean where the average human can apprehend the secret physics of the universe always runs into the barrier where an average disposition just can't cut it in the progression of science that isn't mundane or trivial. You said you laugh at the idea of expecting the children of your community to understand and leverage an understanding of things like Intel's latest microprocessors and a web browser front-end framework like Angular? Why, that's the bare minimum needed for surviving the complex world that is arriving on the scene.
Humans are physiologically incapable of doing or understanding anything significant. They inflate their status to be stuff like anything even remotely central to the universe, which is the definition of the anthropocentric. While in actuality reality can and will go on without humanity. Regardless of how life gets falsified, simplified, and dumbed down for the slow kids of the universe that is humanist society. As if the constant string of inconsistencies in quantum physics wasn't proof enough of the reliable ineffectiveness of mathematics as well as science in achieving knowledge.
The number sixty is highly composite maybe because it's a multiple of three? In which case, I can see why Nikola Tesla liked the number three or multiples of three.
So he can do exploratory electrical science and analysis with flexible cases?