> The MonoGame Foundation cannot directly give anyone access to the private console repositories without prior approval from the vendor due to NDA requirements set out by each vendor.
Blame here goes to Nintendo, Sony and Microsoft (though I'm not so sure about Microsoft)
This also applies to Godot, another open source game engine, which doesn't have any code for console support on its upstream repository.
> As for AI scrapers impersonating googlebot I feel like yes they'd definitely start doing that, unless the risk of getting sued by google is too high?
Google releases the Googlebot IP ranges[0], so you can makes sure that it's the real Googlebot and not just someone else pretending to be one.
I assume the locations are operating fine, since you can see the error pages. The culprit here is probably the Network, which at the time of writing, shows up as offline
Bottles is essentially a frontend for Wine, it lets you put every single app to its own WINEPREFIX, so that each one can have their own settings, C: drive, etc.
If you've heard of Lutris, Bottles is essentially the same thing, but aimed at general software instead of only focusing on games
I've been personally using a matrix bridge (self hosted instance of mautrix-whatsapp on a hetzner vps) and haven't opened the main whatsapp app on my phone (other than calls and some rare view-once images) for over a year now and haven't had any issues. While it's possible that this may result in an account termination, I doubt anything will happen if you don't use it for spam/other kinds of abuse
AFAIK, both of them coexist at the same time. I remember hearing about MyASUS before Armory Crate. I assume AC is used for their more gaming-related products while MyASUS is for general users
On Android, you can use ReVanced [1] to patch the YouTube app (and much more) on your own device. It's safer than looking for "modded APKs" online as you can see the source of the patches you apply to your own app [2]
This wouldn't be possible, since Edge supports both Microsoft PlayReady and Google Widevine DRM schemes and as far as I know, Widevine's ChromeCDM is less secure in browsers (L3/software DRM) while PlayReady is more secure as it uses some hardware components.
Netflix probably uses PlayReady for 1080p+ content, but I don't have a Netflix account to test so I can't confirm
YouTube currently bans every IP address with a lot of guest traffic. They have also banned all datacenter IP ranges.
Sometimes a "poToken" (a magic string that's used to 'validate' a client to prove that it's an official client) can be used to bypass this, but most of the time it's easier to just sign in with a Google account (which is also dangerous because YouTube has been banning accounts with unusual activity since last year[0])
Nowadays, most third party clients either use a browser/WebView to generate a poToken[1], or directly require a user to enter it for downloading[2]
I feel like the parent commenters issue is related to this, and it looks like there's an ongoing PR to implement support for it[3] (Invidious already had supported poTokens, hovewer their implementation were setting a single token in the config, and AFAIK that method doesn't work anymore)
> The MonoGame Foundation cannot directly give anyone access to the private console repositories without prior approval from the vendor due to NDA requirements set out by each vendor.
Blame here goes to Nintendo, Sony and Microsoft (though I'm not so sure about Microsoft)
This also applies to Godot, another open source game engine, which doesn't have any code for console support on its upstream repository.