A bunch of my comments were flagged as well. HN is an absolute joke. There is zero rational discussion on here. It's just zealots contriving their bullshit.
Saying that the market is a wasteland doesn't eliminate the occasional tiny oasis. But compared to the size of the userbase, the market was and remains tiny. People are postulating about some magical greener pastures when the evidence right in front of our eyes, and through the history of the platform, is that it is a fantasy.
Jobs is a good proxy. Through the entirety of my career, internal or corporate solution development jobs have outnumbered commercial, end-user development jobs at least 1000:1 if you aren't directly beside Microsoft, Adobe, or a handful of anti-virus firms. It was, and remains, just a tiny, tiny market. Tiny, micro-boutiques that are a little sliver of marginal prosperity in a desolate wasteland of failure.
"You're claiming the nonexistence of something that clearly exists."
You have become incredibly insincere in your arguments, or you are seriously misunderstanding this discussion.
There are ARMIES of corporate developers making internal apps for corporations around the globe. I, like probably 80% of HN, spent much of our career doing this. That isn't commercial software. It has zero relevance to any App Store, Windows Store, or getting money from users. Corporate developers make up the vast bulk of participants at those conferences (based upon first hand knowledge).
We have MSDN subscriptions, go to conferences, and then we make some internal timesheet app or glue with an accounting system.
From your CV, apparently developing for the Mac. Actually at a well known developer that probably had just a handful of employees. It isn't really a counterpoint.
"Citation? From what I've seen, that's not actually true."
Epic doesn't release these numbers, yet from third party analysis in the 30 days before being kicked from the respective stores, Fortnite made $43M on iOS, and a paltry $3.3M on Android, worldwide. Those iOS numbers would make it represent 40% of all Fortnite revenue, which would already significantly over-represent the userbase.
Nonetheless, it's funny when someone demands a citation and then gives their own belief minus citation as a counterpoint.
Your two fringe examples hardly render that "utter nonsense".
There have been over a billion Windows devices in play for 3+ decades. The average Window user has paid for at most anti-virus, Word/Office, and sometimes Adobe. It is rare to find someone who has paid a penny for anything else.
Even critical software that people used day after day like WinZip and WinRAR became a meme for being something that went unpaid for.
Yes, some guy bought an activation code, but that guy was a serious exception. The pool of developers working on commercial Windows software was absolutely minuscule.
And today, with 1.5 billion Windows devices, how many people are making commercial software for Windows, outside of Adobe and Microsoft? That numbers is a rounding error. Despite it being, conceptually, the most amazing, incredible, liberating platform.
"People quickly forget that software was distributed on the web long before the App Store existed."
Independent software development was an absolute wasteland. It was extremely hard to get a user to give you money outside of a few extremely fortified ghettos (Steam, for instance, which takes a 30% cut as well). Begware was the most common tactic.
Even now with multiple options, while everyone piles on Apple, we should note that iOS was the single most profitable platform for Epic, across all platforms. Apple did more to liberate payments from a user than any other platform. Through trust, through standardization and normalization, and even through things like the wide availability of App Store gift cards (which are often heavily discounted - $85 for $100 of App Store gift cards at Costco many times through the year).
Elsewhere people are arguing that Windows is a wonderful platform because look, it's so open. Okay, go and make money from Windows users and see how great it is. Unless your name is Microsoft or Adobe, you are in for a really, really rough time of it. You'll get 100% of nothing.
As always, of course this is downvoted. Anyone looking to HN for rational, reality-based discussion might find it a bit disappointing. Here apparently the Windows ISV market is a vibrant, lucrative market. Everyone here is profiting from it, right? (LOL -- close to none of you are). This is farce.
Orthogonal complaint, but it was a huge loss when the Civilization catalog was removed from GeForce Now.
I loved playing Civ while developing on my laptops, without it spooling up my fans, burning my lap or impeding my other processes. Playing it in the cloud was the perfect solution, and it has the perfect "lag doesn't matter" gameplay where a bit of latency doesn't diminish the enjoyment.
Whatever their pissing match is, after playing Civ in the cloud I just could never get back to playing it locally. I was spoiled, and as a result I haven't bought two of the most recent Civ expansion packs.
Apple's GPUs achieve "integrated" level performance and it would be a large step for them to achieve AMD or nvidia performance levels. Maybe they can scale it up sufficiently, or put it on a separate die with its own heat dissipation, but that seems like biting off too mcuh.
My MBP has the intel integrated graphics, and AMD discrete graphics. I imagine as Apple moves to Apple silicon it will be the same arrangement at tiers that currently have discrete graphics, with the intel integrated just being swapped out for Apple integrated, leveraging the discrete graphics when appropriate.
You should demand a refund. Vote with your wallet.
Of course that was a bit trenchant, however you're complaining about a promise that was never made. No one ever promised that you could setup a old certbot instance and it was out of sight and mind for perpetuity. There are any number of issues that can occur, and honestly if one expected certbot to run without issue, having it automatically updating as well seems to be a base minimum.
Also worth noting that LE was early with ACMEv1, but a lot of alternatives started with ACMEv2. ACMEv2 became the common standard.
She was asked by CNN, given that she's running on the Biden-Harris ticket. No one particularly cares whether you care or not, but she is clearly a rather important person right now and was asked this question given that public health has marched to political drums rather than safety drums lately.
You could have simply given your opinion, but leading off with a dismissive "ignore the haters" (where haters are apparently people who didn't enjoy it) made your comment carry zero weight.
The submission is about trying to draw in users for a meat-world social application during a pandemic.
In the sunscreen example, someone could absolutely be designing packaging, securing suppliers, building a workforce, etc, during the winter, but if they went to the door to door phase at the same time it would be a completely disastrous exercise. It was the door to door phase that I was comparing to.
Their comment addresses the fundamental substance of the submission. It's as if someone started their sunscreen door to door business in January: The fundamental timing is broken.
"I believe most people just don't notice the judder, and many of the rest don't care"
This is probably the case. DAZN took over NFL streaming in Canada and for the first two years seemed to use their existing European soccer processing chain (they might still --- I gave it a try to years straight and then gave up). So the 60/30 NFL stream was re-encoded to 25/50, and then on playback on my set would be displayed at 30/60. It was brutal, and even if displayed at 25 or 50 FPS was still brutal because they were seriously corrupting the NFL stream.
I tried it across a number of devices -- AppleTV, Chromecast, different TVs, pads, laptops -- and it was just unbelievably intolerable to me. Every panning pass was the horrendous juddering mess. Yet somehow no one seemed to have a problem with this! In discussions it seemed to be a non-issue.
"supporting a brand as team sports is a thing like supporting a political party as team sports is"
This may be true at times, but the assumption of the same is the root of a lot of the toxic behavior. You cannot be neutral or even in agreement with Apple's position without being a "fanboy", or giving into the "cult of Apple", etc.
"I have an Apple TV 4K, which can do 4K Dolby Vision playback and looks ok, but the Apple TV tends to have some jittering when streaming certain shows (very noticeable in panning shots of animation)."
How don't more people complain about this? I avoid streaming on the Apple TV because it does some sort of bizarre framerate thunking that is just brutal for panning. Do so few people use the product that it just goes unnoticed?
My LG 4K TV has fantastic Netflix, Prime, and Disney+ clients. HDR, 4K, etc.
The chart does not see to show every bitrate for every target resolution, but rather is show where the 4K stream would have to drop to a lower resolution given insufficient bandwidth.