> Wasn't the Amiga essentially limited to interlaced video?
No, it supported very high res screens too, but it required special screens such as the A2024 (15" 1024x1024!) Later on there were also RTG graphics cards available.
> Did they have an equivalent to QuickTime and Cinepak in 1992 to play video clips?
The Amiga's graphics were ahead of its time, but the tradeoffs they chose proved very unsuitable for video playback applications (specifically the planar nature.) There eventually did exist video playback tools, but they either assumed the presence of an RTG card, or post-dated the death of the Amiga by several decades.
Simple: jlcpcb can deliver you 10 boards for anything a hobbyist will likely need for 10$ including shipping, and it ships in 24 hours. Oshpark cannot compete with that.
That's kind of the problem though. jlc/pcbway aren't just "cheaper", for anything 2 or 4 layer that doesn't require special coatings, thickness, or finish such as gold fingers, it's just so cheap and fast that it makes no financial sense to buy locally. You'd pay several hundred percents more to get the boards maybe 1-2 business days earlier.
In addition, china is where all the world's pcbs are made, even for commercial stuff, it's not unreasonable to expect them to deliver higher and more consistent quality than home fabs.
The gap only begins to slightly close at more complex boards, but not that much.
Either you get shown the door because you refuse to take part in unethical behavior, in which case you wouldn’t want to return anyway. Or you get shown the door because you’re simply not welcome or because YOU are the unethical one, in which case no means no.
I’m sure someone will be able to come up with some kind of edge case where this logic doesn’t work, but that doesn’t matter. This is about websites saying no to agents, bots, and scrapers. And no means no.
These Japanese style train sims are quite a bit less realistic, including fewer signals you need to know (Densha de GO!! essentially only has speed limits, g-forces, train load, and weather modeling.) and simplifying the controls to essentially a single handle that goes from full brake when pushed all the way forward to full traction when pulled toward you, with a switch you need to press to be able to pull it past neutral.
But in return they add very technically difficult tasks, such as stopping within a millimeter of the stopping point within a second of the time in the timetable without re-braking or making passengers uncomfortable, or stuff such as pointing at signals. They even add completely unrealistic stuff just for the sake of gameplay such as bonus zones where you need to stay at an exact speed, sounding the horn for overpasses and level crossings, or dimming the lights for oncoming trains.
They "feel" very different to games like Train Sim World, but I like them both regardless.
A lot of these train simulator games are a mix between job simulation and arcadey fun. To give a big example of the latter, in the Densha de GO!! games, the goal is to follow all the speed limits, brake gently without allowing the G-forces to exceed a certain amount, and to arrive at the station exactly on time while stopping at the exact right spot to the millimeter.
For some people, just the fact that it's a simulation is enough to make it fun. But to many others, the challenge (and I can promise you it is quite difficult) is what makes it a fun game.
I've been playing these games for half a decade now, and I've only managed a zero zero once (meaning that you come to a stop exactly on time to the second and stop within 0.0cm of the marker.)
And more than a hundred did not vote, if they wanted to vote no they could have. But they didn’t so they’re implicitly in favor.
The fact that governments worldwide do not force either a vote for or against is a much greater issue as it allows representatives to launder their beliefs through inaction.
Yes, but on a real stopwatch, or on a computer mouse, you can rest your finger on the button with almost but not quite enough force to actuate it, and activate it with a press.
On a touch screen you have to hover your finger over the button and move it down some indeterminate distance to actuate the button. The equivalent to the above example for a touch screen is to activate on release, as you can rest in a state “ready to click” just like on a physical button that way.
I've read it, I don't believe it will be effective, even with actual physical ID verification. Scammers can get more IDs, for example by way of scamming.