etdeagle2·il y a 2 ans·discussPlease do! I would love to read about it. I have been playing with GPU hash tables shared between all the threads using locking (Interlocked.CompareExchange) and such in a Compute Shader. I have been wondering if there are better ways than locking.
etdeagle2·il y a 6 ans·discussI tried a small C++ program and it does not exhibit this behavior. Why is it not showing there?program: #include <iostream>using namespace std;int main(int argc, char argv) { float s = 165 * 1.40; cout << s << endl; }output: ./floats 231