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I also used Kagi, but decided to cancel my subscription last year when it was revealed they pay Yandex for their search, which is a Russian company that ultimately fuels the Russian war on Ukraine.
Once Kagi stops transferring money to Russia, I’d be happy re-subscribe.
I work at bitwarden and I can confirm this. While technically you have the data, any other app need to support our json format (which they totally can, our code is open source) - but CXP (the standard) is happening this year so we’re planning on using it.
Very unfortunate and caused me to cancel my subscription immediately. Any alternatives that people can recommend to someone who throughly enjoyed Kagi?
You can use any passkey provider app. I work at Bitwarden and we’re building mobile passkeys for android right now. We can do the e2e sync, but if you want you can always self host Bitwarden server and just use our clients app.
You make a valid point about “non-resident” WebAuthn 2FA being great 2FA. However, passkeys are also great, and they depend on your context…. Most people are in the passkey context.
For people who are not knee-deep I think we can explain it a bit better, why passkeys replaces passwords:
With non-resident (2FA keys) you need to identify your account first. Since you don’t want to have account enumeration, this means doing a primary authentication, e.g. passwords.
With passkeys, the website can just ask your browser) to sign in with any of the accounts it has passkeys for; which result in a one click sign in.
While hardware backed Security Keys for 2FA is great 2FA, there’s a tangible cost, both in UX and $ that leaves many users left out (not everyone can afford $20 for a security key)
Source: I work at Bitwarden building our Passkey API for developers. We support both 2FA and passkeys, both in the API service and in our password manager. Feel free to ask my anything related.
Thanks for sharing this. As a web dev, rather than game dev, I like that what I’ve used in web dev more and more is usable in web dev (es6, imports, rollups) etc.
To me, it has previously felt clunky to use older (and more mature, sure!) toolkits when building a one-day game just for fun.