> ed-tech games have a fairly low density of actual useful learning. I can attest to this: eager to give my son a head start on the phonetic skills involved in reading, I tried a few different iPad games with him. He mostly messed around randomly until he got the reward, largely ignoring the educational content to fixate on the cute cartoon characters.
I feel like defaulting to an ipad game is the wrong move here.
GW1 was my childhood. The MMO with no monthly fees appealed to my Mom and I met friends for years. The 8 skill build system was genius, as was the cut scenes featuring your player character. If there's ever a 3rd game I would love to see something allowing for more expression through build creation though I could see how that's hard to balance.