Cloudflare Issues Passing Challenge Pages
community.cloudflare.com3 pointsby dsissitka1 comments
You open Proton Mail.
You'd like to read the second email in your inbox so you hit J a couple times.
Nothing happens.
J/K don't work unless an email is already selected so you use your mouse instead.
You hit T to move the email to the trash.
You'd like to read the next email so you hit J.
Nothing happens.
Hitting T didn't leave you with a selected email so J/K don't work.
There are a lot of issues like this. -------------------------------------------------
Language files blank comment code
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Zig 1298 79693 60320 571814
TypeScript 2600 67434 115281 471122
JavaScript 4344 36947 37653 290873
C++ 583 27129 19117 215531
C 111 21577 83914 199576 $ bun build --help | grep Implies
--compile Generate a standalone Bun executable containing your bundled code. Implies --production
$
I actually did double check it though because it used to be wrong. For good measure: $ grep bun build
bun build --bytecode --compile --outfile bun-darwin-arm64 --production --target bun-darwin-arm64 app.ts
bun build --bytecode --compile --outfile bun-darwin-x64 --production --target bun-darwin-x64 app.ts
bun build --bytecode --compile --outfile bun-darwin-x64-baseline --production --target bun-darwin-x64-baseline app.ts
bun build --bytecode --compile --outfile bun-linux-arm64 --production --target bun-linux-arm64 app.ts
bun build --bytecode --compile --outfile bun-linux-arm64-musl --production --target bun-linux-arm64-musl app.ts
bun build --bytecode --compile --outfile bun-linux-x64 --production --target bun-linux-x64 app.ts
bun build --bytecode --compile --outfile bun-linux-x64-baseline --production --target bun-linux-x64-baseline app.ts
bun build --bytecode --compile --outfile bun-linux-x64-modern --production --target bun-linux-x64-modern app.ts
bun build --bytecode --compile --outfile bun-linux-x64-musl --production --target bun-linux-x64-musl app.ts
bun build --bytecode --compile --outfile bun-windows-arm64 --production --target bun-windows-arm64 app.ts
bun build --bytecode --compile --outfile bun-windows-x64 --production --target bun-windows-x64 app.ts
bun build --bytecode --compile --outfile bun-windows-x64-baseline --production --target bun-windows-x64-baseline app.ts
bun build --bytecode --compile --outfile bun-windows-x64-modern --production --target bun-windows-x64-modern app.ts
$ ls -1hs bun*
59M bun-darwin-arm64
64M bun-darwin-x64
64M bun-darwin-x64-baseline
95M bun-linux-arm64
89M bun-linux-arm64-musl
95M bun-linux-x64
94M bun-linux-x64-baseline
95M bun-linux-x64-modern
90M bun-linux-x64-musl
107M bun-windows-arm64.exe
110M bun-windows-x64-baseline.exe
111M bun-windows-x64.exe
111M bun-windows-x64-modern.exe
$ $ cat app.ts
console.log("Hello, world!");
$ cat build
#!/usr/bin/env bash
bun build --compile --outfile bun-darwin-arm64 --target bun-darwin-arm64 app.ts
bun build --compile --outfile bun-darwin-x64 --target bun-darwin-x64 app.ts
bun build --compile --outfile bun-darwin-x64-baseline --target bun-darwin-x64-baseline app.ts
bun build --compile --outfile bun-linux-arm64 --target bun-linux-arm64 app.ts
bun build --compile --outfile bun-linux-arm64-musl --target bun-linux-arm64-musl app.ts
bun build --compile --outfile bun-linux-x64 --target bun-linux-x64 app.ts
bun build --compile --outfile bun-linux-x64-baseline --target bun-linux-x64-baseline app.ts
bun build --compile --outfile bun-linux-x64-modern --target bun-linux-x64-modern app.ts
bun build --compile --outfile bun-linux-x64-musl --target bun-linux-x64-musl app.ts
bun build --compile --outfile bun-windows-arm64 --target bun-windows-arm64 app.ts
bun build --compile --outfile bun-windows-x64 --target bun-windows-x64 app.ts
bun build --compile --outfile bun-windows-x64-baseline --target bun-windows-x64-baseline app.ts
bun build --compile --outfile bun-windows-x64-modern --target bun-windows-x64-modern app.ts
deno compile --output deno-x86_64-pc-windows-msvc --target x86_64-pc-windows-msvc app.ts
deno compile --output deno-x86_64-apple-darwin --target x86_64-apple-darwin app.ts
deno compile --output deno-aarch64-apple-darwin --target aarch64-apple-darwin app.ts
deno compile --output deno-x86_64-unknown-linux-gnu --target x86_64-unknown-linux-gnu app.ts
deno compile --output deno-aarch64-unknown-linux-gnu --target aarch64-unknown-linux-gnu app.ts
$ ls -1hs
total 1.6G
4.0K app.ts
4.0K build
59M bun-darwin-arm64
64M bun-darwin-x64
64M bun-darwin-x64-baseline
95M bun-linux-arm64
89M bun-linux-arm64-musl
95M bun-linux-x64
94M bun-linux-x64-baseline
95M bun-linux-x64-modern
90M bun-linux-x64-musl
107M bun-windows-arm64.exe
110M bun-windows-x64-baseline.exe
111M bun-windows-x64.exe
111M bun-windows-x64-modern.exe
77M deno-aarch64-apple-darwin
87M deno-aarch64-unknown-linux-gnu
84M deno-x86_64-apple-darwin
92M deno-x86_64-pc-windows-msvc.exe
93M deno-x86_64-unknown-linux-gnu
$
Maybe I'm missing some flags? Bun's docs say --compile implies --production. I don't see anything in Deno's docs. firejail --appimage --net=none --private=~/path/to/jail ~/path/to/Obsidian.AppImage
--private=~/path/to/jail limits access to your home directory to ~/path/to/jail and when you don't want Obsidian to have internet access you can take it away with --net=none. # Title Min Max Avg SD
1 VS Code 10.8 19.7 13.0 1.2 # Title Min Max Avg SD
1 xterm 397 3.1 4.0 3.5 0.2
2 Alacritty 0.15.1 3.6 4.8 4.2 0.2
3 xfce4-terminal 1.1.4 2.9 6.8 4.4 0.3
4 Ghostty 1.2.0 11.3 15.5 13.0 0.7
5 kitty 0.42.2 11.7 21.3 15.8 3.3
https://imgur.com/a/RobYTWY ### July 22nd, 2025, Modernization of contributions
The project is modernizing its contribution methods and switching to a software
forge.
We have setup a platform on [code.ffmpeg.org](https://code.ffmpeg.org/). The new
process features continuous integration on all commits and merge requests,
labelling for categorization, conflict resolution, and logging in via OpenID or
Github.
The main repository will become
[code.ffmpeg.org/FFmpeg/FFmpeg](https://code.ffmpeg.org/FFmpeg/FFmpeg), with all
others being mirrored to it. Users are encouraged to begin using it, effective
now.
Mailing lists have supported our development for nearly 25 years, but as more
and more contributors started to become involved, the ratio of merged patches to
total mails begun falling. Mailing lists became a source of friction, with
discussions frequently stalling and uncategorized noise drowning out patches by
bumping them down in inboxes.
Although [patchwork.ffmpeg.org](https://patch.ffmpeg.org/) was set up to track
submissions, it was less than reliable, with many patches and mails slipping
though. Since its activation exactly 9 years ago, it recorded 54,476 patches,
with 53,650 patches having the state of not archived. In comparison, the mailing
list has had a total of 150,736 emails during the same time period.
Additionally, new users have frequently encountered difficulties with mailing
list development. From finding out the correct SMTP login details, configuring
git send-email, new email security mechanisms interfering with mailing list
operations, and finally not having a comfortable workflow to review patches.
After years of discussions, and a vote, we officially announce the new platform,
[code.ffmpeg.org](https://code.ffmpeg.org/), running
[Forgejo](https://forgejo.org/). Documentation will be updated to reflect the
change.
Mailing lists will continue to be monitored, and used for project discussions
and other topics better discussed elsewhere, but traffic and noise should become
significantly reduced over time.
Bugs/issues will be accepted on [code.ffmpeg.org](https://code.ffmpeg.org/),
alongside with [trac.ffmpeg.org](https://trac.ffmpeg.org/) for the time being.
We are also hoping that this will significantly reduce the amount of unmerged
patches. If you submitted a patch which received no replies or conclusion, we
apologize, and you are encouraged to resubmit it on the new platform.
Rust rewrite: 6 days.[0]
Blog post: 37 days and counting.
[0] https://xcancel.com/jarredsumner/status/2060050578026189172