Feel like there's now a lot of modern software that can do particular things well but there is new promise in finding universal abstractions that can ideally run recursively / safely run any software at their leaves. (Unix + tooling is most of the way there ofc)
I feel like Docker Compose / K8S / VM / Dagger.io layers are close but can't quite always recurse flexibly and aren't always simple to run with. Networking / devices / auth are often awkward choke points
Taking this to extreme degree — could wire up a GitHub/`claude` workflow that automatically generates pull request implementations of top-rated features (e.g. with branch previews hooked up so you can just try it and approve)
In the most recent game I automated builds for the initial build took 1-3 hours, but subsequent builds with the Library/ folder cached took 5-10 minutes.
Are you switching platforms between builds locally? (like building one for web / server / pc / mac etc). Platform switching essentially blows away the cache, making it take the full build time each time. There was an asset years back that would create folders for each platform's Library/ cache and switch between them when you switched build platforms.
In CI (eg using https://game.ci) you can prefix build cache keys with the platform to manage that automatically.
Unity Cloud Build is in general slower/more flakey/sometimes has cache issues compared to DIY CI, but it should speed up after a successful first build as long as it caches the Library/ folder, and they do separate that out by build platform properly. (Worth checking each build config setting is set to cache that)
Curious, are the slow build times locally, your own CI or Unity Cloud Build? (If local/own builders may be some ways to dramatically lower the build times eg by managing the Library/ cache per-platform.)
Happy to help anyone with optimizing these approaches it's been a pain to figure out
Btw if anyone is trying out a move from JetBrains IDEs to Cursor (or VSCode base) I found it essential to select the JetBrains mapping in the VSCode keyboard config. Many of the refactors / diff jumping / commit shortcuts are supported out of the box and it's a much smoother transition when you don't need to retrain muscle memory / look up whether a given feature is supported while learning the new editor
Ooh that is an interesting focus, I personally love sharing and reading about startup ideas and can't get enough of that content online.
In case it's interesting, along this direction there's halfbakery, pg's essay on how to find startup ideas, YC's RFS posts, and more recently the Startup Ideas podcast/youtube channel which features guests sharing ideas they've been thinking about.
Edit: I see you updated the site with example problems, those are great. I could see this being a great structure for collective solution ideation.
Curious was there a problem that inspired you to create the website? Could be inspiration to scope down the website focus some, or have an example problem/solution on the front page
This is a really nice dev-friendly API, could see it becoming a compelling go-to for eg indie hackers who have moved simple view analytics to reasonably priced tools like Plausible/SimpleAnalytics over the years.
In some ways it feels like Loggly, worth taking a look at their query/dashboard system as it has some really nice tools for clicking around to slice and dice graphs using unstructured data.
You might consider making a tool for wireless internet service providers and mapping Crown Castle / other roof antenna space services. This would be really helpful in determining uplink reach (just may need some parameters on roof-top blocking structures)
ScreenStudio is really good, I use it for all of my capture. Main feature I find missing is ability to reorder or combine multiple recordings into one clip, or add audio from within the app.