This is impressively full-featured for a new app. I tried it out for some route-planning and tracking a hike and kept finding the features I was looking for. Can you share anything about your development approach?
I tested it out for route planning and it seems very nice. I’ll be following along!
Feedback:
- Bug report: on my phone, the “measure distance” tool sets the marker far away from the crosshairs, about halfway to the top of the screen. This makes it impossible to set the first point accurately.
- bug report: in an area near me, the base map contains two separate overlapping (slightly differing) sets of contour lines.
- feature request: when planning a route, it would be big to be able to drag the route anchors and add/remove anchors, rather than just removing the latest anchor.
I’ve been working on a homemade CPU (in simulator) and I’m in the middle of implementing an ISA and assembler as a bug step up from working in machine code to working in assembly. I’ve been looking at Forth as a good option for a next-level-up language which is relatively easy to implement and easy to script with.
> You probably don’t remember from a post almost two years ago, but I already implemented generation of temperature, wind and precipitation patterns, and inferred the local climate from those. That was still in C# on a spherical world though, so I dutifully started porting it all to Rust on a flat world.
I absolutely loved FrozenFractal’s Around the World hackathon pixel art game. It has really good gameplay and I find it pretty satisfying and absorbing for such a simple game.
I’ve been enjoying the blog posts about development of the larger Around the World; but it seems like the absolute opposite of a hackathon project. And that’s okay. But based on the pace of development it seems like there’s still plenty of time to wait for something playable.
Their status updates look clearly like AI-generated blurbs saying the same thing with varied phrasing, hour after hour. Thanks for the slop? I know writing status page updates is annoying, but “a human is paying attention to this” is the specific thing that status updates are trying to convey, so trying to get info from this page felt dispiriting today.
Edit: this would also explain why some details of the updates were nonsensical.
Agreed entirely. The substitution in the article didn’t cause much inconvenience to the readers, even if it was new to them (it was new to me). But people sure seem to have an appetite for complaining about it rather than the substance of the article.
I recently got into it with my son. I bought an arena starter kit from Amazon and it came with two 60-card decks, which seemed to work pretty well in play against each other. I bought another one long – same result. No focus on the commander format at all. I would suggest that route.
Isn’t that the point of the parking requirement? If you don’t have room for enough parking to support the Thing, then you don’t have room to add the Thing to the neighborhood. Seems like the intended outcome.
> what happens when your senior engineers retire and there are no replacements prepared because it's more efficient to hire foreign senior engineers rather than onboarding and training a college grad
This assumes that the overseas engineers aren’t senior or reliable? I (in the US) work with a lot of talented and dedicated overseas folks who keep me on my toes. Some of them are founding or staff level engineers of our SF-based startup.