> Instead of my usual choice maim(1) , I tried grim(1) , but unfortunately grim’s -T flag to select the window to capture is rather cumbersome to use (and captures in 1x scale).
>Does anyone have any suggestions for a good alternative?
I guess this is something people have to make? I wrote one 6 years ago in Golang and rewrote it in Rust last year. I have stopped using it, but I had them running for 6 years without issues.
I have been trying to find an equivalent for `tracing` first in Python and this week in TypeScript/JavaScript. At my work I created an internal post called "Better Python Logging? Tracing for Python?" that basically asks this question. OpenTelemetry was also what I looked at and since I have looked at other tooling.
It is hard to explain how convenient `tracing` is in Rust and why I sorely miss it elsewhere. The simple part of adding context to logs can be solved in a myriad of ways, yet all boil down to a similar "span-like" approach. I'm very interested in helping bring what `tracing` offers to other programming communities.
It very likely is worth having some people from the space involved, possibly from the tracing crate itself.
I wonder whether it's achievable to have a plugin system similar to how web extensions work where you could write a plugin and have it work across different editors. I see how getting people to move to this editor might depend on people moving over once a sufficient amount of their current editor's features are supported, some of which might be contributed by extensions.
I have been thinking about something like this as well. My idea however was to integrate sway/i3 and your terminal of preference (kitty here) with your server over ssh or using eternal terminal. My idea was to simply open new terminal windows already attached to the session and remember their location. I haven't thought about it thoroughly, but this seems like a good alternative for the time being. Might give it a shot on Tuesday at work :)
I'm currently trying to get into game development and Rust so I'm trying out Amethyst: https://book.amethyst.rs/master/. I wanted to follow along with a roguelike game tutorial for Rust, but there was a problem. I would love to make some games that you can play co-op with some friends as I feel like there aren't enough games like it out there.
You might want to give wayshot a "shot"? https://github.com/waycrate/wayshot