You wouldn’t be able to see that debug information on the phone itself if it wasn’t jailbroken, as the GP mentioned you would need to use console on a Mac. The second screenshot is from a phone, ergo, jailbreak.
Also other commenters have mentioned he’s on 15.4.1. That’s two major iOS versions old. It’s possible they’re just on an iPhone 6S/SE/7 which was capped at that version, but a jailbreak is likely.
iOS & tvOS support any controller that can appear as an Xinput Xbox Controller, PS4/PS5 controller, or Switch Pro controller. 8BitDo just doesn’t call out this compatibility for some reason.
You should try the 8BitDo Zero 2, should fit your needs. This also might work in one of those modes. I’d just buy it on Amazon so you can return it easily if it doesn’t.
Windows 7 and Windows 10 had very similar minimum hardware requirements, and few if any artificial restrictions on what hardware is supported. Same with Windows XP when moving to Windows 7. Technology was also much faster moving and new significant features that benefited from hardware improvements were being introduced all the time.
Now the focus is on efficiency and power consumption. As a result, any computer made in the last 10-12 years will be perfectly suitable for what 90% of people use their computers for. The 8th generation Intel cutoff for Windows 11 is ridiculous and is causing this problem.
Yes, Windows 11 works fine on older hardware if you force it to install but most people will not go this route. They’ll continue to use their insecure PC on the internet because it runs very well and does everything they need it to do, and we’ll have a nightmare on our hands.
The landscape is totally different from XP to 7 and from 7 to 10. Microsoft knows that and these pointless hardware reqs are a transparent attempt to force people to upgrade for no reason. The desktop and laptop market has fully stalled, and there is no compelling reason to upgrade your computer if you aren’t using it for gaming or processor/GPU intensive work. This is their attempt to boost sales without innovating, and it’s going to be devastating.
If I measure by market cap it also looks different, but that's an equally irrelevant measurement in this case.
The issue here is where the anti-trust line is drawn. Why people in the tech side never seem to understand this is beyond me, but the line is clear.
It has everything to do with your marketshare. Google could make zero dollars off Android, if they still own & control it and it reaches a vast majority marketshare, as it has in Europe, then they are pressured to open it up and increase competition within the platform.
Whining about Apple and whataboutism is ridiculous. They are not the majority of devices in any major region (NA/Europe/Asia/Worldwide). Some isolated countries are majority iOS, but they all exist within the EU and the EU is 75% Android.
> I was just disagreeing that with the point that no-one wants a keyboard phone.
Perhaps glib. I could have clarified further but "a keyboard phone could carve out a small but somewhat lucrative niche amongst people who refuse to get used to software keyboards, people over 30-40, and people who owned devices that sport hardware keyboards in the past but they are ultimately doomed to irrelevancy in the long run" is less pithy.
> the Blackberry KeyONE wouldn't have been the moderate success that it was.
Ok, well I come from the land of BlackBerry, and I have seen maybe one person with this phone in the wild. Keep in mind that BlackBerry was still a significant force here until years after it was dead everywhere else.
Just out of curiosity, how old is your better-half? Did they have a hardware keyboard device in the past?
I never said people don't have issues with battery life. I said it's not a driver for most phone purchases, and I stand by that. Good battery life or better than average is a nice to have.
> Go to any Android or iOS support forum
The average consumer will never post to any support form in their entire lives. /r/iOSbeta was all battery life posts until they were banned because they cluttered up the subreddit, because of course that will be a common issue.
> Battery is also _the_ limiting factor for the tasks phones are suitable for.
But we don't have an answer for that. All GP is suggesting is slapping in a giant battery. That won't solve the problem at all. If someone has a breakthrough solution for multi-day battery life that isn't just "throw in a bigger battery and to hell with design" then that would be a game changer.
However, is it a major driver in purchases? No. Like I said, there have been plenty of "big ass battery" devices, none have been successful, because it's not a significant driver of sales.
Nobody but technically inclined users care that much about battery life anymore. For most people, you can throw a rock and hit a phone that has all day battery life. People are used to charging their phones nightly.
People will take a battery life improvement, but it's not a driver. Many manufacturers have slapped in giant batteries or included battery modules, removable back cases that allow for double life batteries. None have caught on, because really. If I have to charge it once a day or twice if I'm using it for games all day or something, then what is the difference? Have a charger at work, a charger at home and a decent phone, and you'll never have a battery life issue. I don't think I've depleted my iPhone X once and I've owned it since day one.
> Stock Android
Another thing nobody but techies care about, and even they are mixed. I know plenty of people who prefer modern TouchWiz, or more likely, simply don't care. Caring about stock Android really only applies to those who spend most of their time in the launcher or OS, which isn't most people. For most, their phone is a gateway to apps, and this goes double for Android phones.
If the primary use of your phone is launching Instagram, Snapchat, WhatsApp, Gmail & Facebook, then who the hell cares what the launcher interface is? Most younger and less technical users don't even use the dialer or contacts or other apps people typically leave stock.
> Durability/Ease of Repair
I can't believe people can actually say this with a straight face. Once again, the last thing on people's list. It's far and away a nice to have, not anything that actually influences a purchasing decision for a significant number of people. For those that it does matter to, they'll just slap it in a case anyways. It also requires a boatload of design compromises to make things easier to repair.
> Bring back the landscape QWERTY keyboard
The icing on the cake. I don't know who you know, but seriously, nobody wants a hardware keyboard. Most people under 30 (y'know, the people who buy new phones frequently and use them as primary computers) would actually be significantly slower on a hardware keyboard, regardless of layout.
What you've described is a giant phone, double or triple the size of any other normal between the massive battery, use of durable materials and durable slider mechanism. Nobody wants this. You might, and some of your friends might, but any company that took a run at actually making this phone would have abysmal sales.
You make a ton of assumptions here, all of which smack of someone who hasn't spoken to a normal consumer or someone under 30 in a long time. I suggest hanging around retail for a little bit, because you're in for a rude awakening.
Things people actually care about in a phone, in rough order:
1. OS - This is tied for the next two for number one. Nobody gives a shit about stock Android, but most are pretty set in one camp or the other in regards to iOS v Android at this point. People do switch though, so its not the highest priority for all.
2. Screen Size - Massive consideration. Many want a giant screen, many want a manageable screen, both are pretty set in their ways.
3. Camera - I can't count the number of times people have asked me for a phone recommendation and had this as their number one concern. I put the other two first because they tend to have those decided before speaking to me, so they are typically more important. Camera quality, as subjective as that can be, can really sell a phone.
4. Design - Gasp! Weight, thickness, materials. Actually really important. It may not show up on a spec list, but people do make decisions based on this even if they aren't acutely aware.
5. Price - For many this is the number one factor, but for many it's not even on the list so it's hard to know where to place this one in terms of order.
6. Cool new features - Hugely important, triggers upgrades. The giant OLED screen & FaceID sold plenty of people on the iPhone X. "What can this phone do that my phone can't" is a strong driver of upgrades that aren't required due to a failing/broken phone.
I get that these moves make people nervous, and rightfully so. But as it stands every version of 1Password in active development (not including maintenance mode):
* Can be licensed standalone.
* Supports local & Dropbox vaults.
* Was released within the last year, actively supporting those features.
The only feature they’ve actually killed off (by not baking into future clients) is WLAN sync. This is a regression for some, but personally I always found it super impractical.
I agree that how they are going about this doesn’t inspire confidence that these features will remain in the product, but to some extent it does.
While they downplay the hell out of it, 1Password 6 for Windows was a ground up rewrite that ditched local vaults and standalone licensing. Those features were reintroduced in 1Password 7 for Windows, which is a pretty big backtrack for them and requires renewed development effort.
AgileBits doesn’t always make the right decision. They develop opinionated software, like most good developers. However, just like the MAS-only decision they made with 1Password 4 and stood by for some time, eventually they do right by their customers.
1Password 7 for Windows is a great example of that. As much as they would love to go cloud only, they heard the feedback and brought back those two key features. At this point, I can’t expect much more than that.
I agree they are burying the hell out of it, but as it stands licenses for 1Password 7 (which is still in beta on Mac & Windows) can only be purchased from within the client, as they want to test the order flow which was rebuilt in this version.
The Windows version of 1Password 7 still can’t be licensed, they haven’t built that part yet. The Mac version however can be purchased, and if you plan on sticking with it I would do so now, as the price will be much higher in the near future. Right now it’s being offered at 50% off.
* Barrier to entry. If your project is more than a hobby, you can jump through a couple hoops to reach the iOS userbase. If the difference between $99 and $25 is make-or-break, you're probably trying to publish a hobby/low quality app anyways. There is a reason the Microsoft Store and Google Play are absolutely filled with trash, and this is part of it.
* Forcing you to use native controls. Thank god. I hate webapps. The only people who like webapps and their encroachment on good, native apps are webapp developers because it allows them to use their skillset to build something they don't know how to build. Everyone else wants native apps back, even if they don't know it. Case and point: the hatred for all the apps moving to Electron and the ridiculous amount of resources they consume. Most people don't know what Electron is, but they can tell you how much they hate the new Skype.
* Requiring a Mac. This is similar to the "barrier to entry" one above, but seriously. I've never met a developer who complained about needing a Mac to develop for iOS that has put forth an even halfway decent iOS app.
Software development is already very, very easy. The barrier to wide distribution is almost nothing. This is an extremely developer-centric perspective, which is fair, but at the end of the day, your users pay the bills and it's hard to be developer-first without also being user-hostile.
This strikes me as the analysis of a developer I would never support, because they care far more about making everything as easy as possible for them rather than making the experience good for me. It's important to remember that while you are doing some consuming, you aren't the customer in this equation. The users are.
> The reality is more nuanced; the smartphone created a new market, but it definitely hasn't supplanted the existing "home computer" market, or even really hurt it in any way.
This is demonstrably wrong. The home computer market isn't even a market that exists in many parts of the world. To see that phones can supplant the home computer market almost entirely in Africa and India and say it has no effect here is crazy.
You can already watch it happen. Will people need a computer to do long form typing? Maybe, although for many a tablet with a Bluetooth keyboard will suffice.
Will an average family of 4-5 need more than one though? Will many people just get by sharing a laptop one family member got from work, or an old clunker they use just to edit essays for school? Absolutely.
Will smartphones and tablets kill home computers? No, not for a long time. Will they pretty much cap any growth in that market, and turn them into trucks when they were formerly cars? Without a doubt.
Also other commenters have mentioned he’s on 15.4.1. That’s two major iOS versions old. It’s possible they’re just on an iPhone 6S/SE/7 which was capped at that version, but a jailbreak is likely.