Introducing billing for ephemeral nodes and tagged resources behind an opaque "Contact Sales" wall doesn't feel like generosity, it feels like a classic bait-and-switch.
We architected our infrastructure around Tailscale (under their "now legacy" Premium plan) under the reasonable assumption that these specific usage patterns wouldn't suddenly become cost centers. For context, we run on-prem Kubernetes with Flannel as CNI in host-gw mode, using Tailscale purely as the underlying transport. Because of this architecture, every Kubernetes node acts as a subnet router, which now neatly falls into their newly monetized "tagged resource" bucket.
Because of this pricing change, we're now looking at a one-year ticking clock. Our options are to either walk into an enterprise sales negotiation at a severe information asymmetry disadvantage to keep our current architecture, or rip out our networking layer entirely. I've already added an "Evaluate Netbird" to our team's backlog.
So it's deeply disappointing, but perhaps we should have seen it coming. I already perceive this as the standard lifecycle of a VC-backed HN darling: build immense goodwill with developer-friendly terms, embed yourself as a deep infrastructure dependency, and then aggressively squeeze the margins once the lock-in is established.
What kind of "newer"? I only consider Spider-Man: Miles Morales as "new enough" and it was still released over 2 years ago. When God of War: Ragnarok will be available on PC? You get Xbox titles on PC on the same day of their console release.
You can't run yuzu or Cemu on PS even if you wanted too. The Sony's platform is tremendously locked. Also I mentioned Proton in my original post, you get Linux compability for the "Microsoft exclusive" game basically for free.
That's why I additionally pointed about Windows releases. With Microsoft exclusive, you can play the title on Xbox, Windows PC, Linux PC, Steam Deck. With Sony, it's PS only.
I'm not sure what is wrong here, taking into account that it's usual for Sony to make titles produced by their subsidiaries as exclusives for PS only (yes, e.g. God of War was released on PC too, but that was almost 4 years after the initial launch as PS4 exclusive). At least Microsoft releases games on Windows simultaneously with Xbox launch, and these Windows releases could run on Linux too (thank you Valve & Proton). Not possible with Sony stuff.
An individual could afford computing power for such research activities (not exactly like this one, but e.g. for personal ML experiments) in 2018-2019 for an adequate price. You were able to buy 2 new RTX2080s for the today price of a used single unit. If you want to tinker and need GPU power today, your best option is to rent special datacenter-approved(tm) GPUs for the really expensive $/h. And you don't own anything afterwards (except if you bought GPU before the end of 2020). Does this make no sense? Is this how technological progress should work?
Sorry for the possible off-topic, but can anyone explain to me how the robo-advising is different/better/worse than constant passive investing into popular ETFs, e.g. $SPY, $BND, $VOO, etc.?
Red Dead Redemption 2 is an absolute gem in all terms and it was released in 2019, not so long ago. Shiny new Halo Infinite is very nice too.
There were failures like Cyberpunk 2077, but such cases were always present in the industry.
What abysmal quality are you talking about?
So you're pushing for DeFi and all things decentralized, but whining that the centralized service has enforced its power upon your content about decentralization there? Nice.
No, we won't. Many of those IPs are the origins for spam, botnets, crawlers, DDoS, exploitation engines, etc. The only feasible solution even with all modern heuristics and ML is still good ol' IP scoring and/or banning.
We architected our infrastructure around Tailscale (under their "now legacy" Premium plan) under the reasonable assumption that these specific usage patterns wouldn't suddenly become cost centers. For context, we run on-prem Kubernetes with Flannel as CNI in host-gw mode, using Tailscale purely as the underlying transport. Because of this architecture, every Kubernetes node acts as a subnet router, which now neatly falls into their newly monetized "tagged resource" bucket.
Because of this pricing change, we're now looking at a one-year ticking clock. Our options are to either walk into an enterprise sales negotiation at a severe information asymmetry disadvantage to keep our current architecture, or rip out our networking layer entirely. I've already added an "Evaluate Netbird" to our team's backlog.
So it's deeply disappointing, but perhaps we should have seen it coming. I already perceive this as the standard lifecycle of a VC-backed HN darling: build immense goodwill with developer-friendly terms, embed yourself as a deep infrastructure dependency, and then aggressively squeeze the margins once the lock-in is established.