Thanks for the comment. This is exactly how we did this, Wemersive made a special player for us (and the sound studio) that takes into account the position of the oculus and transform/pan the sound to the right position in the virtual room.
Absolutely true what you're saying. That's why we didn't use live audio for this, but all the sounds were made by a sound studio and placed in a virtual room around a head. We just didn't have the budget to record binaural audio, so we're faking it, till we making it :)
So the camera setup was a fairly standard 6 GoPro rig (Freedom Rig). Unfortunately we didn't have the budget for the 3D VR GoPro rig (needing 12 GoPro's).
Would love to hear your feedback on the sound, as audio was a big focus for us on this production
Yes, we're actively working on getting the Android version up and running so people with Google cardboard can view it as well (and any other VR cardboard ofcourse)
Shoot us an email at [email protected] and we'll let you know when it's ready (hopefully this week)
Yes, we're actively working on getting a mobile version out, we expect to have an Android version this week, and iOS shortly after (obviously pending app store approval as well). If you shoot us an email at [email protected] we'll let you know when you can download it.
We've updated the copy to make it a little more clear what version to download. This is a little side project we've done besides our regular day job so every piece of feedback is helpful, thanks :)
I'm one of the makers. I run Mavericks and can run the Mac app (that has 3D sound), but you will need to hold down Control when opening the app (its in the README).
If you still can't run it, you can download the PC version (which is just the regular movie file) and use any Oculus Rift compatible player (though you won't have 3D sound unfortunately).