Adding HTML to the GUI coding is re-inveting the wheel. There are native toolkits for UI, there are crossplatform UI libraries for a reason. They work, they are fast.
> But with the advent of 8-16+ GB of ram in consumer computers can we really say 2-3GB for windows rendering is heavy?
This attitude is why we have phones with 1G of memory and 1Ghz+ CPU's lagging when just trying to read email.
Yes, there is more memory available than before, but that doesn't mean we should just waste it for useless stuff.
For example if we eat 2-3GB of memory on a system with 8GB of memory, thats over 25% of the usage. Then some applications that are actually used. (Let me use my own process mem counts here...) 1.3Gb for Firefox, 0.6Gb for Android emulator, 0.5Gb for Visual studio....
And there would have gone over half of the 8GB of ram!
I am sure my current memory usage would be half of what its now if developers would actually give some shit about memory usage... Not just allocate too much memory because "there is so much memory it doesn't matter"
I have seen people giving up on C++ without actually even trying to learn it.
Somehow all these pointers are "scary" and "hard". And people are usually trying to learn C++ the wrong way. (Lets download this big library/framework and figure out by doing)
IF there weren't App Stores or anything, it would be possible to download applications from websites.
So basically you would distribute the same way as in PC. You buy the install files in physical/digital form and install it. Then enter cd-key or something.
And of course somebody would come and make some kind of store to make the purchasing easier just like on PC. (for example Steam)
And yeah. Its ridiculous when Apple/Google take shares of the profits, comparing to what UE4 for example takes.
Somehow I am sick of people taking this up all the time when some project is written in C / C++.
C for example isn't really that complex language and using C++ well isn't that hard. Somehow I feel that users of the "easier" languages decide that c++ is impossible to learn before they even bother trying it.
I added a dialog that asks the user rate the app, remind later or just ignore it.
The trick is to add the dialog to show up on like 5-10 startup off the app.
If the user is starting the application after 5 tries, he is going to like it. And provided the way to rate it in couple of clicks, the user usually gives positive ratings.
There is no way in hell they could release it as a VR game and not as regular FPS game. That would be just really bad move from Valve.