That article would be more credible if it didn't give two examples of dual-core tablets (Dell and Motorola) that shipped "in volume" that actually flopped. Which raises the question of just what kind of volume they were shipping in - probably orders of magnitude lower than the kind of volume the iPad 2 ships in.
"(And as for Java, it was my understanding that Apple had hobbled it by refusing to release updates on a timely basis.)"
That's a different, later issue.
Early on in the life of OS X, Apple offered a Java interface to the Cocoa class frameworks. In theory, you could write OS X applications using Java, calling into the Apple frameworks instead of using Swing or whatever Java frameworks.
This wasn't all that well supported, didn't perform well, and wasn't popular.
I learned Objective-C before I learned C, back in the early 90s. Before that I'd learned Basic and Pascal. Objective-C clicked with my brain pretty easily.
You can mix Objective-C and Swift code in a project, so it would be easy to progressively port code one class at a time.
Porting NSView subclasses first would give you a win, because if you use Swift the classes can draw themselves at design time in Interface Builder. (Objective-C view subclasses just draw a white rectangle in IB.)
Firstly, your link says nothing about customer deposits, it's about bank derivative holdings. Which aren't insured by FDIC.
But, yes, because it's pretty unlikely that all banks will fail at once, it's not necessary for the FDIC to have on hand a sum matching all insured US bank deposits.
There are also limits on coverage. If you keep $1 million in your savings account, you won't get all of it if the bank goes under.
Unless I'm mistaken (I may be) GOG is primarily in the business of selling old games, which is why the publishers are willing to forgo DRM on the titles.
Publishers of new games (especially expensively developed new games) are more likely to fear a loss of revenue, especially in the crucial early period after release, without DRM.
The economics of producing child porn and the economics of producing actual physical drugs are wildly different, so I'm not sure how that's even relevant.
You can make child porn with point-and-shoot camera, a memory card, and any location that is available for ten minutes. Mobility is high. Distribution is cheap.