Some HNers seem to hate Rails. I want to know why.
joncanady.com25 pointsby generalk57 comments
> Say, initially you were told "if I click this button the status should
> update to complete", you write the test, you implement the code, rinse and
> repeat until a demo. During the demo, you discover that actually they'd
> rather the button become a slider, and it shouldn't say Complete when it's
> pressed, it should show a percent as you pull it more and more. Now, all the
> extra care you did to make sure the initial implementation was correct turns
> out to be useless.
Sure, this happens. You work on a thing, put it in front of the folks who asked for it, and they realize they wanted something slightly different. Or they just plain don't want the thing at all. > tl;dr I can't understand getting mad at the Internet for being the Internet
> in 2022, it will never get better, if anything it will only get worse [...]
If I may provide an alternate tl;dr to your comment: "People are being absolute rude, disrespectful assholes; which is absolutely fine. Ron Gilbert asked for this abuse by making things. The real issue is that he disabled comments on his own blog, where people should be firmly allowed and encouraged to shit on his work." > The question here is: "Is this a really innovative graphical design that
> will get praised by future generations but is misunderstood now" or "Is this
> just a bad decision that the creator is unwilling to own". I tend to think
> it's the latter. Ultimately the sales will tell.
The question here is not "should people like a thing," it's "why are people such assholes?" To quote Ron Gilbert's linked post: > Play it or don't play it but don't ruin it for everyone else.
It sure seems like this is a fantastic example of the Greater Internet Fuckwad Theory [0]: nobody would speak so awfully to Ron Gilbert if they were leaning over his shoulder watching the trailer. > Nice attempt at silencing critics. The game will fail because it is
> objectively hideous and you will only have yourself to blame.
>
> Inthe end all you will have achieved is killing off Monkey Island once more.
> This time permanently.
>
> All you had to do was make a game with an art style that appeals to
> everyone, whatever it might be. Instead, you opted for the most repugnant,
> revolting and hideous TRASH art style that anybody has ever bared witness to
> in a video game. You must be out of your mind.
>
> All said, try hiring good artists next time... if there is a next time, that
> is.
>
> RIP MONKEY ISLAND
I wouldn't blame anyone for being upset after receiving this kind of vile commentary "Objectively hideous;" "repugnant, revolting and hideous TRASH art style." There's nothing constructive or even reasonable there, it's purely nastiness for nastiness' sake. > If self-hosting Sentry is a problem I would start doubting the skills of your
> tech team.
I can't think of any team I've worked at in the past year for whom reading the self-hosted Sentry docs and standing up an instance would be impossible.