You can create a global gitignore in your home directory. I have ‘.<myname>’ ignored there, so if I ever create a directory with that name I know it’s contents won’t go into source control. That way I don’t have to edit the repositories gitignore with me-specific stuff.
Space Alert is silly and fun and cooperative. Everyone also is forced to mention Galaxy Trucker as it’s also silly and fun, but the real time nature is quite isolated, and I prefer interactive games. Trading games like Chinatown and Sidereal Confluence often have real time phases for deal-making, of those two Sidereal is the better game by far but Chinatown is the one you’ll actually play. Finally no real time board game list is complete without Captain Sonar, a hyper-competitive 4v4 game of submarine warfare.
If you consider simultaneous turns as a restrained form of real time, then ‘tabletop moba’ Guards of Atlantis 2 is really quite good.
Retention and maintenance is easier than progress. If you get a skill to some level, then stop constructively practicing it, then you’ll allow your ability to slide back a bit but it’ll stay pretty good.
E.g. if you train to run 5k in 15 minutes (vvv hard, will consume much of your life for a long time), then return to a lower volume program, you won’t be able to run as fast but you’ll still be much, much faster than average.
So you prioritise. Pick something to do now, and say ‘I am doing this for June. In July I shall do this other thing.’ Maybe a SMART goal for the month. Stick to your schedule. Once it’s over, don’t forget the skill, but prioritise your new focus.
Having a back-catalog of skills is so much fun. They may only be 80% of what they were but that’s enough for 95% of cases.
Should add that with serious running training it is hard and painful, but more on aggregate. Even when I'm just base building, and maybe doing 1 or 2 'kinda hard but not all out' sessions a week, the accumulated load feels hard.
It's fun to watch numbers go up. No-one thinks that watching numbers go up makes them go up faster. (It probably makes them go up slower in the long run (lol), by encouraging short-term thinking and planning.)
German trains wishing to enter Switzerland need to wait at the border so the DB’s, err, _erratic_ scheduling doesn’t perturb the much more rigorous Swiss system.
My experience of German trains is one train arriving on time, to find my connection is delayed, but actually leaving earlier because the same train 1h before was 54 minutes late and I could get that instead.
In CoL, a few cycle lanes but mainly it's just very quite roads. It works in CoL because motor traffic is so heavily restricted the roads are fairly quiet.
Available sick leave is usually shorter, too. Normally 5 days, converted to 10-15 after probation. Usually annual leave is fully made available from the start, though.
I'd argue that having follow a doctrine of agility, communication and cooperation is in itself part of a strategy. It only solves part of the equation, though. Your overall strategy is incoherent if you pair these traits with a long-distance ivory tower goal setting. If you had a process to quickly identify and refine smaller (or sub) objectives you'd use the agility to its potential. Add in some mechanisms to minimise the artifacts of fast-paced agile engineering (e.g. tech debt, bloat), and you have a complete strategy.
There is a relationship, yes, but it’s fairly indirect. More important is simply that the ailments of the US are suffered by the west in general. The UK raised its interest rate this week, by less than the US, but with a feeling that a much larger rise will come in August.
The North Circular is a decent enough road if you don't live by it.
I happen to live just by the South Circular, and it's not really a ring road. You wouldn't use it to circumnavigate London, it's just a joined up set of separate roads (of various sizes) that happen to form a vague semi-circle.
I can understand, because AoE4 campaigns are more like interactive documentaries than fun games. High production value, but quite boring IMO. AoE2 tells history as inaccurate character stories, but they're engaging and memorable. (AoE2 also seems to still have better maintenance than AoE4, even now. There's new campaigns and civs coming soon, and the old campaigns are being reworked with better voice acting and co-op mode. If only they'd stop pulling all the fun out of the main 1v1 online map.)
Even though AoE2 campaigns (and EU3/4 events) are inaccurate retellings, they inspired me to read more about the stories. Carefully considered documentaries never did that.
I mean, if you've actually taken MDMA you'll know exactly why it's problematic. In terms of a user, it has a week long comedown, and diminished effects when you take it again soon (about a month) after.