Physx and Havok have been around for a while and dominate in the games industry for a huge class of games since they are integrated in Unreal and Unity.
On the web alone, there is also:
ammo.js, - a wasm port of bullet
cannon.js, - a hand rolled engine
oimo.js, - an older hand roll
rapier.js - a newer hand roll
jolt.js - a newer engine based on the engine used in horizon zero dawn.
physx.js/wasm - nvidia wasm port of physx
havok.js/wasm - microsoft endowed wasm port of havok (used in babylon)
I've been in the space for a while, and anecdotally, PhysX is the most robust, stable, and vying for speed with Havok which is slightly faster, but makes some different accuracy choices for speed.
ammo/(Bullet) was one of the earliest serious engines to make it to the web.
r.e. - Box3d - Erin Catto is pretty legendary in the physics engine scene for (box2d).. it has powered a huuuuge number of games that many of us have likely enjoyed...
Same. Super down to earth. We had our office next to his company that was making a graphics processing tool called Debabelizer. We used it heavily in our games workflow, and would occasionally find bugs... more than once, Dave came over to our office and debugged it on his laptop right in front of us. Truly inspirational dude.
Because she thoroughly de-articulates the fabricated mystique around Feynman, and openly discusses the toxic effect his legacy has had on science.
(Including the fact that a lot of his legacy was fabricated by people that either admired him, or wished to capitalize on that legacy.)
Her video on Feynman is long and detailed, and very sobering.
I highly recommend it. It absolutely/expertly challenged everything I thought I knew about him.
I Keffals broke the law, then that is a matter for law enforcement. It's not the purview of an internet hate mob acting as judge, jury, and executioner.
Every defense I've seen of kiwifarms is exactly like yours. Some insinuations about how "distasteful" an individual is, and then an implied "Can you really blame them for going after him/her?"
Do you know of any projects using automated transcription and machine learning to analyze hominid speech?
I ask because I remember reading about google translate effectively learning how to translate languages purely through machine learning and a large corpus of transcribed speech.
I disagree. That text doesn't sound psychotic to me.. bitter, yes.. but I think HN users are all too familiar with being passionate about an issue at the expense of personal time and other pursuits, and I respect that.
People are already effectively playing as NPCs in popular videogames. They're called gold farmers.
If you gave me the option as I got closer to 70, that I could be uploaded, and take up zero physical space, and live forever, I would jump at the chance. I don't think it's narcissistic at all. Imagine being able to communicate with your ancestors.. the opportunities for preserving knowledge and ending physical suffering, including the impact of humans living on the planet.
Maybe we all just live forever until we run out of disk space. Maybe eventually we can have a lottery/queue where people take turns getting decanted for some IRL living.
On the web alone, there is also:
ammo.js, - a wasm port of bullet
cannon.js, - a hand rolled engine
oimo.js, - an older hand roll
rapier.js - a newer hand roll
jolt.js - a newer engine based on the engine used in horizon zero dawn.
physx.js/wasm - nvidia wasm port of physx
havok.js/wasm - microsoft endowed wasm port of havok (used in babylon)
I've been in the space for a while, and anecdotally, PhysX is the most robust, stable, and vying for speed with Havok which is slightly faster, but makes some different accuracy choices for speed. ammo/(Bullet) was one of the earliest serious engines to make it to the web.
r.e. - Box3d - Erin Catto is pretty legendary in the physics engine scene for (box2d).. it has powered a huuuuge number of games that many of us have likely enjoyed...
So I'm definitely gonna keep my eyes on this one!