It doesn't make a whole ton of sense because you'd still need to know when to un-indent in order to get out of a conditional block. IDEs can't read your mind.
I suspect most people would not consider buying a $5 loot box if there was a 95% chance of only getting duplicate items, or a 0.0002% chance of getting the item they're hoping for.
Developers will probably increase the drop rates for things so that people will continue to buy their crates.
At the very least, maybe we would have seen higher voter turnout. I know at least a handful of 'salty' people who didn't vote at all but would never have voted for Trump.
The games aren't really about the language--which have maybe 12 instructions at most--they're about the challenge of working with an extremely limited instruction set. They're puzzle games disguised as games about assembly languages. A game using a real instruction set might be fun for some people, but it would feel a lot different, and probably have to be a lot more challenging to make up for all of the convenient instructions. At that point you're basically just programming.
But then you have to remember the counter setting for that website. So it's almost the same problem; I could just add a 1 to the end of my master password for that website.
This is pretty brilliant. My biggest concern is that if my password for a site gets compromised, it gets a lot more complicated. Presumably I'd have to memorize a separate master password for retrieving the new password for that site.
Google officially dropped the "Don't be Evil" motto a while back and picked up Alphabet's "Do the Right Thing" motto, which seems a lot more subjective.
https://www.today.com/popculture/your-life-lie-zodiac-has-ch...