Spellbrush | Tokyo, JP or San Francisco, CA | Full-Time | Onsite
We build AI models to make anime real.
- Game Dev: looking for engineers who know unity, love the anime aesthetic, and want to work on our upcoming strategy RPG.
- Full Stack Software Engineer: looking for smart generalists who love anime and want to work on advanced data processing pipelines for petabytes of anime images & video.
- Audio/LLM Researcher: looking for senior researchers interested in working on foundational end-to-end audio models. Must tolerate^Wlove high-pitched moe anime voices.
Ping over name of best waifu or husband to [email protected].
Can sponsor visas to either USA or JP.
Spellbrush | Tokyo, JP / San Francisco, CA | Full-Time | Onsite
We build AI models to make anime real.
* Game Dev: looking for engineers who know unity, love anime, and want to work on our upcoming strategy RPG.
* Full Stack Software Engineer: looking for smart generalists who love anime and want to work on advanced data processing pipelines for petabytes of anime images & video.
you check in the uncompressed audio, and then fmod, wwise or whatever other middleware you're using will compress to a different format and compression ratios on a per-platform basis during the build process (i.e. vorbis on PC, AT9 on PS4, FADPCM on mobile, etc.)
Spellbrush | San Francisco or Tokyo | Onsite | Full-time
Looking for anime fanatics (read: weebs) who want to work at the intersection of AI, anime, and games.
Looking for React experts, Unity experts, GPU Infrastructure experts, and Pytorch + JAX experts.
Especially interested in folks who want to push the boundaries on training large-scale foundational diffusion models.
Hiring for all roles. If you're sure you can help, but don't see a position that fits, DM me via LI or twitter (in bio) Include name of best waifu/husbando to bypass spam filters.
The Live reconciler[1] included in this project looks quite interesting as a reconciler for building a canvas-based image editing app.
Since WebGPU is still quite experimental and not usable without install canary browser builds, I'm really hoping that Live can be used separately. Like the author, I'm pretty sick of doing the data retained/declarative dance with libraries like pixijs many times now.
At least from this article, it seems that the author is using their @use-gpu/state[2] package independently. Would love to know if anyone might have any more details or experience?
would love to see the riser setup that you're using for such a monster!
we mostly gave up and just got barebones machines since the cabling situation becomes pretty tricky, and the barebones total cost is low relative to the GPUs anyways.
but something we do allow is for players to create characters on the main waifulabs site[1], and then share QR import codes of that custom characters with friends.
Right now it's a small team of 6 people, and we have a bit of funding + compute credits to train models. There's a bit of revenue from some past projects and AI-consulting, but we're mostly betting big on our new AI-powerd mobile title Arrowmancer[1].
> I think the effort required for such an undertaking is vastly underestimated by readers.
Haha for sure. Hosting a real-time ML model for people to do sub 1-second inferences at HN-load scale is definitely nontrivial.
Yeah, this is a pretty narrow window of the millennial generation. If you had been born too late (e.g. Gen-Z), you'd have high production AAA-production mobile games to play between classes and after school instead.
One thing the author overlooks is how game programmers were able to exploit the primitive networking capabilities of the calculator. I fondly remember playing multiplayer Bomberman by plugging two TI-83 together via the 2.5" link cable.
I recently had enough nostalgia to pick up a new 2021 TI-84 Plus CE PYTHON unit. On one hand, it hurts to buy a 20+ year old CPU for over $100. On the other, there's something satisfying about still being able to program TI-Basic via muscle-memory using the token-based input.
We build AI models to make anime real.
- Game Dev: looking for engineers who know unity, love the anime aesthetic, and want to work on our upcoming strategy RPG.
- Full Stack Software Engineer: looking for smart generalists who love anime and want to work on advanced data processing pipelines for petabytes of anime images & video.
- Audio/LLM Researcher: looking for senior researchers interested in working on foundational end-to-end audio models. Must tolerate^Wlove high-pitched moe anime voices.
Ping over name of best waifu or husband to [email protected]. Can sponsor visas to either USA or JP.
See all roles over at https://spellbrush.com/careers