I believe CURL is built into Unreal as the HTTP library of choice for desktop platforms. Just to add to the mindboggling number of games that may rely on it.
Only finance and game dev was a little bit of hyperbole. I do see other jobs for like aerospace or GIS, at least looking at job postings on LinkedIn. Though I most assuredly do not have the requisite skills outside of just C++ to work in those fields.
I think big tech has the same issue where they don’t want to cultivate talent. I doubt Google or Microsoft would consider me at this stage in my career because I lack a college degree.
I will say that I do get recruitment emails from Amazon, though I’m sure those are just shotgun blasted to anyone with a pulse and a LinkedIn.
I feel like I am in a decently unique situation where I learned C++ throughout my preteens and teens, and got a job straight out of high school writing C++ for Unreal Engine applications. Most of the C++ jobs I see when I look are things that I just honestly do not want to do.
I don't really mind working with the language and wouldn't mind sticking with it. But I don't want to work on financial software, as I don't want to mess with people's money. I work in a game development context right now, and may for the foreseeable future, but I also know that I get paid less than others at my same level in a different context. That part hurts with the way inflation has been lately.
I think in the end, those factors drive me away from trying to further my career in C++ and instead move toward something that would at least pay the bills in the future. I didn't start with C++ and could pivot to other languages and stacks as needed. But it would be a bit painful to know that I put a lot of time into this language to just not use it and let the experience rot.
This also doesn't factor in the numerous jobs that I have seen postings for that I am not qualified for, according to their description. It's hard to become a Senior C++ Engineer when no one is hiring a Junior to Mid C++ Engineer. Probably part of the lack of "talent" is not wanting to invest in cultivating that talent.
Considering that this has nothing to do with actual repository readmes, and instead about the github feature where you can have a `README.md` file for your profile, I doubt this would have any weight in your decision at all :)
Works pretty well with the C++ extension and the cmake-tools extension. Though at some point I ended up just swapping to invoking CMake from the command line.
Vim isn't as obtuse as it's made out to be. You can learn Vim pretty easily, enough to match the usability of other editors, pretty quickly. Past that, you can learn the actual powerful commands, where it actually shines.
You can always list alternatives for Facebook, but the problem comes in actually replacing it. Facebook isn't popular for being a well designed website, if you think about it, Facebook is a very bloated and clunky experience. Facebook is popular because that's what everyone uses.
I think the issue isn't about finding alternatives to it, it's convincing the people completely entangled in the Facebook ecosystem why they should jump ship. Another issue comes with, a number of people don't use Facebook, but they use Instagram, which is just a rebranding of the same evil at this point. Getting people to switch from that would prove tough.
I like the interface and overall design a lot. But for the player, there isn't a dedicated full screen button, nor is there volume control, two things that for music videos and music in general are pretty much needed.
This is a bot I made for a couple of servers that I am in that allows a user to associate their Last.fm account with their Discord account (works across servers) and then allows the user to pull data from their Last.fm. Currently this data is the currently playing track (or the most recently scrobbled track), as well as a 3x3 chart of their most listened to albums in the last week.
I made this using Node.js and the Discord.js library because the Last.fm bot that we used previously (fmbot) was becoming unstable and we needed a more reliable alternative.
While I do agree with the idea of outputting HTML quickly, I think that in the end I'd want to emulate the DOM more closely. For instance, I've been thinking about adding a simple parser to the library so that I could use it in making a web scraper. With a replication of the DOM, I could then easily find nodes that I'd like to grab from the scraper. In addition, I was also thinking of adding actual element grabbing via selectors a la CSS, which would require a DOM representation.
However, the helper types could be useful, and might be able to be implemented as simple aliases to a Node. Also, the reason I take the approach of appending child nodes is for representing actual HTML easier. For instance, with your .text example (at least with my limited glance on it), you can't do something such as <p>Hello, <span>world!</span> Welcome!</p>, which was actually a previous problem that I had with another version of the library.
Seems strange that they are releasing binaries for Steam Link without buying their specialized hardware. Then again, I don't know of many people that bought a Steam Link.
I'd have to disagree on the front of having an outrageous fee such as that on a storefront. Some people could make great games and those same people might not have the same opportunities to acquire funds to pay for that fee. Of course, the storefront isn't really needed, but at times it feels like certain storefronts are almost suicide not to release to.
For instance, I released recently (in my mind) a pretty nice and functional app for Android. Not getting much traction, but that's fine, I wasn't totally expecting that. Where my problem lies is that, a large part of the mobile market, those on iOS, don't get to have the app. As their storefront costs $100 yearly to publish to. On top of requiring a Mac to develop on (easily in the thousands of dollars).
I feel that the barriers of entry for developing (and publishing) applications and games should be lower, and rather instead of introducing these fees that won't do anything to people that have money and just want to release their broken asset store mashup onto a storefront. In my mind, the best solution would be better moderation and curation.
Funny that you mention "an ad in the app," They're running a Spectacles story right now in the app.
Also, sometimes when watching other people's stories, I see Spectacles ads. Though, the Spectacles story might be tucked away by like, the Daily Mail and the other sponsored stories.