Actually it's interesting that you mention this. Technically, you can also make it atoma-ku, (like ato like in later, and ma-ku as in mark). I wonder if the dip-tone was intentional to make it sound more like foreign word.
I've been wanting people to post their eigenvector/value on facial recognition training for a while. Imagine a crowdsource trained facial recognition database!
Yea, it sounds a bit mechanical. With that said, based on the priming he's given with the talk on waveform, I'm guess they are simply breaking the English speech into the waveform with corresponding frequency and simply mapping that over to the Chinese counterpart.
It would be even cooler if they created a distribution of possible sound frequency for each syllables in both English and Chinese, and determined where in the distribution his speech pattern lies, and transfer the "ranking" in the distribution. Hence you get a subjective transformation instead of a objective one. :)
My buddy at Microsoft tells me that in terms of automation, they use the dogma that if you need to do it once or twice, you just do it by hand. If you need to do it more than that, you automate it.
Oh no, you did not contradict it at all. It is one of the vital point that was pointed out in the paper, and I wanted to make sure anybody else who don't having interest in reading the actual paper to have an opportunity to get this particular point across. I'm a researcher in a neuroscience lab, and this is one of the foundational paper into modern understanding of reward mechanism. Kudos to you for linking it here :)
The elaborate on the Schultz paper, dopaminergic reward feedback mechanism is for unexpected reward only. Repeated stimulation depreciates the neuronal signals.
A take home message from this is that an ideal diablo 2 drop has a expected drop time of T, and should never change. The reward, of course, can come from increased benefit of character strength, or from the rare item itself (Herald of Zakarum + Barnar Star ftw).
It seems to me like the T for Diablo 3 is much greater than that of Diablo 2, and because pretty much set items and unique items are non-existent, the satisfaction of getting the item from drops is also non-existent. Alas, the AH allows you to gain strength when you are stuck, but because the time it takes you to go to AH is not a function of T itself, since you can go whenever you want, it does not really contribute to the over all game reward mechanism.
Not to mention the horrible infrastructure they have built for the AH as Lewisham mentioned.
Feel free to comment, I want to hear what other people think on this issue.
I think there is nothing inherently wrong with unpaid internships. If the market price for your work is low enough to only compensate experience gained, that's perfectly fine. What's wrong with the system are more generalize than that, and there are two problems that causes it. I would break it down to A) industrial organizational problem and B) market downturn (and to an extent upturn) + inefficiency and lagging effects.
Part A is more about the over abundance of certain firms in the market supply-demand that makes it very difficult to pay interns. Since I've never worked as a unpaid-intern before (it might happen soon though :/), correct me if I'm wrong, but most of them are either in marketing, legal assistant positions, or journalism. Marketing firms that do not offer paid internships are usually small agencies that are barely able to survive on their own; same thing is true with journalism; the whole legal market has wage flooring that artificially reduces the supply of laws and therefore law firms. It seems to me that these industries needs to better allocate and either become more competitive via innovation, and people going into those industry might want to reconsider their path.
Part B is more on the fact that labor market is inherently inefficient, and in a recession, it exaggerates the underlining problem in part A. This is why we are starting to see more unpaid internship instead of flat wage cuts.
Regarding to the second quote, the statement just shows how the analyst doesn't get the situation at hand at all. Traditional firms uses IPO to gain cash and expand, true. That is because it is very hard to raise money in that scale using other methods. In the case of Facebook, with over $1B revenue, it can easily raise cash from other forms of investment (hey, who wouldn't want to own a piece of Facebook at this point?).
Instead, what the IPO really does it introduce the pricing of Facebook to the market, which in turn hopefully reduces the volatility of the price. Who gets the most benefit out of this? The investors! Facebook is going to get cash one way or another; it is the investors who gets the most benefit out of its IPO. So Zuckerberg can do whatever he wants. The only ones he has to show respect to are the consumers that uses Facebook, frankly.
Just a thought that popped into my head. Assuming that the product issued in the end is going to be the same for everybody. And assume that the highest contributor that gets to put in the feedback generally improves the software. This creates a free loading problem for those who contributed less (myself included) for the same product. Even if it's a positive externality for the general backers, I wonder if there is a way for Kickstarter to properly compensate for such externality.
This is precisely the problem, and I'm glad you mentioned it.
If the cost to produce a calendar-grad image is so cheap that an amateur can produce it, perhaps the force of creative destruction has rendered the traditional photographer to compete on the same ground, perhaps it is time for traditional photographer to reconsider the service they are providing.
To quote one passage:
"Mr Collini is moved by Newman’s insistence that a liberal education is not about what students learn or what skills they acquire but “the perspective they have on the place of their knowledge in a wider map of human understanding”."
That's certainly true. Many models of social enterprises exist and some of them are no more of a regular business that so happens to deal with "social" issues.
I guess the point I was making is that the advantages that a non-profit has ultimately (feel free to correct me, or add new ideas that I neglected) are a) tax incentives, b) helping the world or altruism, and c) zero or very low price for the goods and services offered for most of the customers. Having never really worked in the non-profit sector, aside from working during my years in college, those are the only benefit that I can generalize for non-profits. Both a) and c) can be replicated in for-profit firms. And social enterprise, depending on the sector that it's in, can capture b) as well to an certain extent. Hence as long as the people running the company has the right attitude and has good goals, running a non-profit really isn't necessary.
What were the advantages you were thinking of? I would be very interested to hear your take on it.
To a certain extent, I agree with you. But to play the devil's advocate, I must say that having a open-whatever test is inherently dangerous in creating inequality in terms of information usage.
For example, if you were to have a open internet test in 2003, people who knew about wikipedia would have a significant advantage vs people who didn't. Or if the student is poor, he or she might not have access to fancy electronics or even laptops, which would make the open internet test difficult. Even if it was a open-book test, if the student were substantially poor to a point where he/she was sharing a book with a friend? And there is also an element of luck with it comes to open-notes tests. If the teacher only allow a single page of notes, what are the chances that the question might be on a subject that you omitted to put on your notes?
I've only listed tech-savvy, income, and luck as a potential way to make the test unfair, but I'm sure there are plenty more if you include any other element that is not the study material itself other than memory. I agree that in real life we don't have to memorize everything (matter of fact I'm all for critical thinking than memorization in schools), but there are certainly some benefit to the traditional test taking methods.
This is the famous tragedy of the commons problem where where the increase of members participating the in game (in an game theory sense), any individual is more likely to become a freeloader and hence less likely to put the optimal labor.
The fundamental problem comes from a form of information asymmetry where any individual is not able to assess the amount of labor placed by other members. If a project is run by 5 people and requires labor input of 5L, an optimal allocation of be L from each person. However, because each person does not know how much labor other people are placing into the project, they assume that others might put more than L, or the total labor from others are 5L-x where x<L. Hence the person in question only puts x amount of labor in the project. Alas, if everybody thinks in the same way, we only have 5x, which is far less than the required 5L. Unless all 5 people are together at all times, there are bound to be information asymmetry, and it is just much easier to manage with fewer people, in the case of 2-3.
Although non-profits has good tax breaks, it's much more difficult to get funding since it's "non-profit", hence no return for the investor capital. Why not try to create a social enterprise instead? You can still get a bit of tax breaks, AND you can earn profits for yourself and investors.