EDIT: I'm a derp; your JavaScript must have been enabled since it (partially) rendered the menu screen. Check your plugins, see if there's anything that might conflict with the Construct 2 engine.
I introduced the score multipliers (hitting the same color twice) to discourage staying in one spot the whole game, but I guess it is still a prevailing strategy.
That's a great idea! Would both the player and the balls wrap around, or just one of them? Also, what are your thoughts on having the entire playing field in your vision, or having a locked camera on a much larger field?
I'm not sure about lag compensation, but the good folks over at scirra added multiplayer functionality via WebRTC, which allows for peer-hosted games. I'll look into adding touch controls and maybe get it out to Android soon!
Thank you for the offer! I'll be sure to consult you if I have any questions!
If you want to try to resolve this, feel free to contact me via email (shawnsmlee at gmail); the code/capx project file is also on my github, so if you would like to try making sense of it yourself, you're more than welcome!
The color palette was pretty random haha; if you have a better color scheme to recommend, I'd love to see it! And I'm currently trying to find a good balance for size and speed such that the game is very challenging, but not impossible.
Huh. Interesting. Do the controls freeze or the game itself? I'm not sure what would cause that; the game was developed on a proprietary HTML5/JS engine.
I would definitely recommend this; especially if you're a developer looking to host a personal webpage for employers to look at. You can also create a page for each of your projects on GitHub!
I'm not totally familiar with the Navier-Stokes equations, but from what I've just read (please correct me if I'm wrong!), I think the difficulty of the Navier-Stokes equation is reasoning about the solution set, while with quantum constructions the issue is whether or not a solution exists for some specific macroscopic system.