So you are claiming expensive timestamping protocol, right? Yes, maybe I don't need to use proof of work. but my deterministic random consensus requires PoW for some reason. If you can suggest an alternative for that, I'm very happy for that. (The reason why I need to use proof of work is described in the white paper)
> With the vaguene requirements you have used here, just put a digital signature on the data and you're done.
Signatures ensure the integrity of the data, but more consensus is needed to ensure that the data is not deleted and is well maintained on the network. Your answer isn't enough to solve my problem. Although blockchain is not the only correct answer, blockchain is one of the solutions.
I don't say that blockchain is only and the best solution I think. If you think the better solution, let me know. scoffing isn't productive.
Hey, I think you don't understand what blockchain is. This is the reason why you mentioned distributed hash table. :( Can you explain how can I make trusted mmo lifecycle database if the system requires anyone can participate the node? I think you can't solve. If you can, explain it.
I think that you are feeling good when you scoff something new. It's not productive communication.
I think that I don't need to educate what is blockchain. Could you give me another decentralized role-playing game which isn't using blockchain? If you can not, it is explained. Right? :)
In this game, I didn't use any centralized server or Oracle to implement MMO game. Every player has every activity information using blockchain. It helps Nekoyume decentralized. If you want to get details, please see the white paper. https://nekoyu.me/docs/white_paper.pdf
Thanks PG. I've have the same idea about this economy problem and startup. This article gives me to lots of passion! I'll send this link to all of my co-workers.
I'll provide source code and client application. At that time, you can use your favorite private key to play the game.