Thanks for sharing this! This is the programmer/co-developer Melos (posting from my ancient college-era HN account...)
As other comments point out, yeah this is technically NOT Open Source, but other terms don't communicate the intent as quickly at a glance (I would argue the general understanding of the term would include Even the Ocean/Anodyne's repositories)... and as someone mentions, it's basically a "come on, we're two people, don't screw us" License that's otherwise pretty generous, and the license does distinguish the repos from Open Source (tm).
Perhaps it shouldn't be solving one problem, but maybe explaining a base concept in a field most mathematicians know, and how it's important - since there's no one right answer, it would also show their experience and so forth - most people probably know what they are, but the more experienced will be able to talk for quite a while. iono, Cauchy sequences, maybe. or groups
Thank you for bringing this up. I would still draw the "indie" label at a small dev team, but those games you mentioned - at least Burrito Bison - while fun, and it has some interesting bells and whistles but at the end of the day isn't particularly meaningful - just press a button and sit back, maybe have a few interactions with it in-game, buy a few things, wash and repeat. They're still "indie", but perhaps in a whole different level of games, compared to Super Meat Boy or Braid...there is no way the intention wasn't to make something addictive that would monetize well. But, it is the Flash game market and to make a living off of that, that's what you have to do, I suppose.
Thanks for reminding me why I even do game development. Occasionally I get too wrapped up in marketing and the like...trying to think how I'll make any money off of it, and while important, what's the most important is the actual game itself (who would've thought?). Although to reiterate, I do understand why Flash games tend to usually be different in terms of intention - it's hard to deviate a lot from the formula and still manage to have food on your plate.
To add to stats, my first game sold for less than a thousand :P
I think #15 - attacking a bug directly instead of going about it with patches (although possibly there could be a fine line between "direct' and using patches) can be especially relevant for anyone (even outside of games).
I have no idea how important thorough knowledge of game design is at a bigger company where you'd likely be working on something small. For smaller experience with games there's a bunch of frameworks - Flixel, Flashpunk, Unity, etc...that might be a start?
I'm interested in this question as well I suppose, so upvoted.
I find it disturbing that people would go through and even attempt deleting levels and altering things en masse. It's okay to point out the bug, and maybe change one thing to display this fact...but the people changing everything? It's a selfish thing to do this to thousands of creative works (the user-created levels), in the motivation of just showing one developer something he did wrong. Thankfully, there were backups.
Parts of this thread, the somewhat arrogant reaction of the Team Meat programmer, and the motives and subsequent actions of some of the people modifying the database, made me a little sick. If anything it's a showing (on both sides) of the lack of maturity of some programmers.
Look, I know that this could be justified in saying "well, someone would have done it sooner or later." In that case, I suppose whether or not this was okay is left up to whether Tommy (the programmer - Edmund did design) would have patched it. And with his defensive response, I'm sure he knew and was going to do so, but probably didn't want to admit it (from interviews he seems to have bit of a bitter ego)
Neato...this visualization is sort of well suited for a piece like that Prelude because it's mostly arpeggiations - when the strings change shape you can sort of feel more beforehand how the chords will change (the shrinking kind of tightens up, makes the pitches higher), moreso than looking at the sheet music.
That being said, it's not like it's a very useful visualization (just neat). I'm sure one could train oneself to get a feel for the visualization better, sort of in the way that if you read music long enough you can sort of play a piece in your head and get a rough feel for the relations in the notes (not necessarily the correct pitches unless you have perfect pitch, but the correct relative pitches...if that makes sense - a musician could very well think in their head what a C-E-G sounds like, but not all would imagine a 440Hz tone for the C, perhaps one would think of a 500HZ, but the ratios between the notes in their imagined C-E-G and an actual C-E-G would be the same.
How is it possible that 99% of programmers fail this? What qualifies as a programmer? (Where is that statistic even from...) Does that mean someone with a CS degree? Are the failures stemming from not knowing the general concept, or is it just lack of familiarity with any language (I suppose both are quite horrifying)
Would this kind of problem be less prevalent if everything was run on a linux-based OS? I feel Ubuntu's GUI is friendly enough for most people working in the hospital, and in general there wouldn't be as many viruses and the like.
Or are there lacks of software for the health industry when it comes to linux distros...? Or some sort of strange bureaucratic thing that stops this...
+1 For someone helping us understand this - is there now an implementation (or could someone now given this paper, produce an implementation) that will run in this new time? Or is it just (as FaceKicker asked) a new analysis?
I think what helps make it art is that this artist took this idea, made it into an object (the hard drive with all the data), and then labeled it/made it accessible in such a way that we start to question it differently than if we had just looked at some old hard drive in our room.. So yeah, it's art, but in a sense away from typical mediums like music or painting, etc.
As other comments point out, yeah this is technically NOT Open Source, but other terms don't communicate the intent as quickly at a glance (I would argue the general understanding of the term would include Even the Ocean/Anodyne's repositories)... and as someone mentions, it's basically a "come on, we're two people, don't screw us" License that's otherwise pretty generous, and the license does distinguish the repos from Open Source (tm).