Thanks for the feedback. It's hard to strike a balance between too little and too much info. And I'm definitely someone who tends to present people with a wall of text. I did the leg work to ensure it works on most Windows, Mac, and Linux systems.
Some of the info is there, but Itch.io might present them after a couple clicks or in a drop down.
But I see what you are saying. I think I might add a couple posts to the forums and link to them on the main page. I could go into depth about which versions of OpenGL are required, etc..
Color values when comparing to old systems is not a definite thing. Between the television / monitor used, the settings on that monitor, the video format standard (NTSC, PAL), and even the run of hardware (for example, it's said even C64 VIC chips made just years apart output slightly different colors).
The color values used mostly come from a slightly altered atari800 emulator color palette. I think it's the case of the palette values the original authors used ran on the dark side because of the brightness effect that CRT televisions had at the time.
That being said, I plan on adding a setting to increase the brightness of all colors (besides black).
I try to stay as respectful to the identity people choose for themselves and less of what the identities people impose upon others.
While I generally will refer to this individual as the late Dani Bunten, I 1000% respect the identity that both Dani Bunten gave herself as well as her surviving children. Because what we think about D. Bunten is paltry compared to the importance of a surviving child.
And Melanie's perspective is absolutely in line with Dani Bunten's chosen identity. For every conversation about this subject concerning Dani Bunten, someone absolutely needs to provide this link to her archived website discussing this matter:
To Dani Bunten, Dan Bunten (him) created M.U.L.E.. It's not wrong or disrespectful to follow one's chosen identity. But again, in most contexts (not speaking with Melanie), I refer to this individual as Dani Bunten because I also respect trans people (in general).
Itch.io has a section where install instructions are supplied but it looks like you don't see them until the files are actually downloadable and only after clicking the button to download.
Zips with EXE and APP (Mac) files. Unzip and click the MULE icon.
I didn't bother until this game was released but the Itch.io desktop app does a good job at making install & launch easy (Steam-ish). And it will update when updates come available--and they will be!
Thanks for the suggestions. I considered making a manual of sorts but didn't want it to delay releasing the game any further--and like you mentioned, it's basically MULE.
The readme file supplied in the downloaded ZIP file does outline some of the new menu elements and a few other aspects.
The "server unreachable" message is a response to the list servers being unable to connect to your local host after you have started a locally hosted online game.
The "remote host" feature is one that is currently not getting as much love as it should--I set up a small handful of servers in different regions to host games for people so they don't have to bother with their router.
It literally was an AT AT. In an April 1984 article Dani Bunten said it was based off of Alan Watson's Star Wars toy without the guns on the side of the head!
Some of the info is there, but Itch.io might present them after a couple clicks or in a drop down.
But I see what you are saying. I think I might add a couple posts to the forums and link to them on the main page. I could go into depth about which versions of OpenGL are required, etc..
Should I make a Windows ARM build?