Built "Kirby Sky Jumpers" with my two kids just yesterday. It's a 2 player jumping game where you collect stars and bounce off clouds to rack up the highest score before time runs out.
Players manage an energy bar to jump, land on clouds for super bounces, and you can throw bombs at each other to steal points and cause chaos. Vanilla HTML/CSS/JS, no dependencies, ~1000 lines in a single file.
The kids designed the characters (Kirby and Kee Kee) and we had a blast playtesting together... tweaking cloud bounce physics, adding a tie screen for when scores match, bumping bombs from 3 to 5. Kid-driven game design is so much fun.
stare out the window. look at clouds. wonder how they take the shapes they do. think about water and how it moves through time and space. how those water molecules were once in a bowl of rice or loaf of bread. how many other things has this water been in? what about the water in my body, right now? holy shit, i’ve been a cloud before…
i've been having fun building with astro on cloudflare workers... i have a few apps that have API endpoints, content, and react/svelte components all glued together in one codebase. it's been relatively easy to add drizzle and cloudflare's D1 database to handle data stuff alongside everything else.
i use obsidian with the daily notes plugin and write stream of consciousness for about 15 minutes. sometimes i type, other times i use a dictation app.
lately i have been taking my daily notes and running them through a local LLM. i prompt it to “think like a therapist” and ask me follow up questions. this can dig up some interesting insights from time to time.
i have a mammotion luba 2 AWD and it's saved me days this summer! so much more time to spend with the kids and less time sweating.
i've had it running since May and it's been amazing so far. i hope it can continue going strong and that the product ecosystem around it continues to improve. if it falls apart, i dunno if i can go back to mowing the lawn without a robot. i recently wrote a review of my experience here: https://mfelix.org/reviews/mammotion-luba2/
it's not hard to see how given enough time, these things will completely replace a whole sector of human labor. why pay someone hundreds of dollars a month (or do the work yourself) when the robotic options are good enough?
Awesome! Thanks for taking the time to share your experience here. I'm excited to hear that the service had the desired effect. I also really appreciate your last sentence, I'll be riding that high all day...
That's awesome! I have heard from others that the cards tend to stick around. They usually end up on refrigerators, which vibes with your outcome. Thanks for trying it out!
Thanks for sharing! I love how you’re using nicknames as a way to make sure people know it's real. Glad the setup was quick for your wife too. Stories like yours are why I built Three Kind Words. Thanks again for being part of it!!!!
Great article about mental models! I commend the OP on sharing their experience to really understand what people are thinking, feeling, and expecting. This is exactly how you make tools that people love to use.
> The line in the background depicts how a user is feeling at a particular gate. Might cover this in a future post.
I understand the sentiment here, but trying to map real human feelings and emotions is tricky - it's rife with personal assumptions that once visualized, always fail to capture what people really feel.
Having taught Service Design at a big design school, this was something my students would try to convince me on when crafting service blueprints and journey maps... that they could create a 'happiness' or 'sadness' curve to depict what humans feel when interacting with a product or service. It never really works very well and can end up creating a false sense of emotional superiority within the designer's mind. Approach with caution!
Discarded knitwear is especially valuable: a single, fully-fashioned knit sweater can contain up to 2 miles of yarn. My wife has devoted herself to making use of this abundant resource for people who are looking for high-quality yarn for knitting.
we are working on the same notion, but for textiles [1]. specifically for knitwear, we have designed a 3d-printable machine for unravelling the knit structure and processes for straightening, plying and spinning the yarn into a new raw material. we're documenting where we collect our source fiber and creating an audit trail for tracking the fiber back to its source via instagram [2].
totally in love with precious plastic. this project is so well documented, need to get some metal tools and build a shredder!
at a casual pace with the help of a 3-5 friends, it might be about 15-30 minutes to raise a small DOME KIT. a big DOME KIT might take a bit longer, say 45 minutes with 5-7 people. we've seen highly-coordinated groups complete the challenge in less than 10 minutes.
what a delight to wake up and see this on the front page. thank you everyone for your kind comments and thoughtful suggestions. this project has been very close to my heart and i'm pleased to see this story become inspiring to others.
http://domekit.cc/kits has more information, pictures and links to buy one of our kits on Amazon.
Players manage an energy bar to jump, land on clouds for super bounces, and you can throw bombs at each other to steal points and cause chaos. Vanilla HTML/CSS/JS, no dependencies, ~1000 lines in a single file.
The kids designed the characters (Kirby and Kee Kee) and we had a blast playtesting together... tweaking cloud bounce physics, adding a tie screen for when scores match, bumping bombs from 3 to 5. Kid-driven game design is so much fun.
Try it here: https://kirby-sky-jumpers.mfelixstudio.workers.dev
Controls: WASD + L-Shift (P1) / Arrows + R-Shift (P2)
Please give us some feedback on how to improve!