They state that those rendering errors are only visible when using free-camera mode, not the standard pre-defined camera. That's why it looks buggy, it was never "optimized" to look well outside of the benchmark's default camera settings.
They also point out that preventing NVIDIA drivers from detecting 3DMark results in the scene being rendered correctly.
If these claims are true NVIDIA can't shift the blame to some incompetent programmer.
There's no cell coverage in my basement. Sometimes you'd get 1 bar, but it will drop soon afterwards.
After putting the phone inside a glass, I have 3 bars. I took it out, held it by the charm (is that how it is called? The little string with a little figure that you can put on most phones today) and coverage dropped to 0.
English is my second language, but I'll take that question.
I believe is a matter of politeness and being helpful. You could have asked the author if English was his second language and sent him an email with a list of typos. Instead you chose to state publicly what you found wrong with the form of the post offering no possible solutions for the author and adding nothing to the discussion. Also, because you didn't write much, it looks like you are dismissing the blog post because of a few typos.
I get what you where trying to convey: typos are annoying, and sometimes they make consuming the content really difficult. However, to say that the concept was overwhelmed by typos is a big overstatement. I had no problems reading and understanding what Spyou was talking about, and for the looks of it the mayority of the readers did not either.
Don't mean to offend you nor make you angry, I'm sorry if it comes out that way.