Our local community college had a game dev camp in the summer, and that was a great start for my 9yo b/c it had a program for him to follow and kids like himself with whom to learn. Then this past holiday season we built a game together. I've built software for 23 years but never a game. He taught me so much! I taught him things like how to get something deployed so his buddies could see it online. Great fun.
And since the camp was thru the community college, it was very affordable. I think it was $150 for the week.
It's probably all the "travel teams" pushing up the averages.
In my region travel teams for all sports are out of control. So long as you're willing to pay, your not-really-talented kid can play. And if your kid can't make the original travel team, or the one after that, or the one after that, someone is happy to fund their boat by creating another team.
This is very concerning, but I think my bigger, more immediate worry - and one I suspect will happen at a much larger scale in the US, if not the world - is the use of these tools in bullying, particularly among school-aged kids. The detrimental effects on kids (and thus, eventual adults) due to the misuse of these tools could be cataclysmic.
Not OP, but reasons that are pretty easy to imagine:
- Living in America and suffering from either cancer, heart disease, or any chronic illness.
- Have any number of children and not having a family member available to care for them before they are of school age and after school from Kindergarten until whatever local laws permit for the child to be home alone for a few hours a day.
- Buying a home at the wrong time and taking an absolute bath on the "investment" once some unforseen circumstance forces you to sell the home while upside down on the mortgage.
- Experiencing various forms of fraud.
- Experiencing a lawsuit in America, whether you came out as the winner of said dispute or not.
- Being 50 and having had the poor but not unreasonable "luck" of having worked for the wrong start-ups in 1999, 2007, and 2022.
This is right. The dot-com crash was an absolute crash. Not "we're laying off 5-15% of our company." It was a lot of "This media darling that had an IPO after 2 years of operations no longer exists."
In my social group of about 30 folks, I think at ~25 of us all experienced months of unemployment, at the least.
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Based on what you say about your parents, I have a feeling a lot of your success here is because you've grown up being shown the way. Congratulations. It's a helluva skill. Many, many people grew up without such examples.
I'm a bit of a Disney geek, not for their content, but for their business history. I got reading a bio on Walt years ago and was astonished by how much Disney really is a "start up" in many of the ways we think of them today. Walt and his people were wildly inventive and incredibly driven. And that inventiveness, though not always perfect, is still very much within the company's DNA today. And I think it plays as much a role today in Disney's dominance as their IP.
You're forgetting the key bit: It was during a pandemic, and so especially during the first 6-12 months, people didn't feel safe being around others. They also often legally didn't have any space outside they could enjoy. Suburbs bring personal space and the legal right to be in your back yard.
A city is an entirely different experience when its residents are allowed to use parks and can enjoy dining out, walking to a market, strolling to the cinema, etc...
This is a really poor understanding of several things, including, for instance, how the USPS actually handled the ballots. This "randomly shuffled" thing is flat wrong.
There's actually a lot of really good data about how many mail ballots were requested in each state and the return rate. Many of the states even have data about which party did a better job returning the ballots.
Several of the "modelers" out there used such data to basically know by ~1am Wednesday morning that Biden would likely win PA, for instance. It was just a matter of time.
I almost never comment, but the answer here is simple: markets.
The common cold doesn't kill. There's almost no economic impetus for a cure. Note, I said "almost." There may be some, but there's still not enough to drive R&D in a corporate lab, and certainly not enough to drive policy in a government lab.
There are 100 other questions that would follow from science to logistic once you answer: Can we create a drug that kills infection in clinical tests?