This is very cool to see! We've been building something very similar (in some regards, very different in others) in https://rysana.com/bundown
Somehow ideas like this emerge in waves seemingly with no coordination, kind of like what happened when Calculus was first invented
(Of course there's a lot of prior art here but it's interesting to see a specific jump towards polyglot single-file Markdown 'apps' and so on happen around the same time)
I love this game, got pretty into it around 2016/17 and rose to the top of the global 1v1 leaderboard for a while. Really cool to see it still running :D
I saw that a while back, but it seems like a large learning curve and I don't immediately feel much drawing me towards it. Will be keeping an eye on it anyhow.
I don't disagree (not that I feel the same level of annoyance, on balance I love Zod for the time it saves me) but what would you recommend as an alternative?
The new valibot.dev looks cool but I haven't tried it yet.
I love tRPC, it's by far the best fullstack DX I've ever seen and has such a brilliant API especially when combined with Zod.
Zod and tRPC are some of the most important projects in the future of TS imho, I think we're gonna see a beautiful bloom of tRPC inspired DX across the TS space in coming years.
Loved this! Super fun, but the timer feels a bit fast sometimes and as far as I can tell the game will randomly give you anywhere from a very easy or quite difficult level at any point, so there doesn't feel to be a natural progression in difficulty as you start a new game and finish each level.
He's saying: it has seen so much spam (without it necessarily having been labeled as such) already, that it only needs to see a couple examples labeled as spam in order to recognize the pattern in all of the spam it has seen before.
Silent duality here is that many engineers are being paid top-level US compensation without actually living there, sometimes 2-10x+ their local counterparts.
Their secret is negotiation. Many US-based large companies and well-funded startups that pay in those top ranges know very well that there are engineers in low cost-of-living countries who are just as productive for their company, so they will compete for those engineers.
The deciding factor in whether each of those individuals actually makes a regional salary or a top level salary (or anywhere in between) is purely based on whether they are willing to refuse lower offers and only accept the same pay the locals in top-paying areas like SF/NY do. Some employers will never budge, but many will, because you're still worth just as much as the locals they pay the same rate.
TL;DR If you've got the skill, only accept the top range of pay and that is what you will make.
they mentioned decomposition of Q2 into ternary+binary i.e. [[1,2],[-1,0]] -> [[1,1],[0,0]] + [[0,1],[-1,0]]