Really amusing to read this one. I did something similar for Qatar 2022 and got access to roster submission (https://zachholman.com/posts/hacking-fifa). To their credit they patched it pretty quickly, but their promised "token of appreciation" never came. (Although on the other hand, they didn't sue me, so I guess that's a win.)
Hah, no, that wasn't a thing at the company back then. 220k is large; not sure what snapshot of the page they were looking at at the time, but in any case "performance" in this context means server-side perf.
404s were designed for performance, as OP says here, but also to be as simple as possible.
Part of the difficulty was info leakage; early on there was a lot of concern that a 403 would imply the existence of a repo that the org might otherwise not want known publicly. This was a little trickier in practice, really: early versions of the page took slightly different pathways as it went through auth, so based on the duration of the page to render you could make some assumptions about whether the underlying repo existed or not. It was annoying to sort out, so it wasn't touched very often.
Certainly a lot could have been done with 404s over the years; they've only gotten worse. I put ultrathin font weights on the error pages move than a decade ago, when they were en vogue, and it kills me every time to see them still there. And, of course, the parallax effect has been removed, so now it's just sort of a dorky Star Wars or Looney Tunes reference without a lot behind it. Weird.
Amusing to read this and think back on GitHub's seed round ($100M). At the time we just had a small business account from Bank of America... going from relatively thin cushion in the account over the previous few years to suddenly dropping in $100M was pretty amusing. I believe we moved to a more sophisticated setup quickly thereafter.
I have like 7500 stars on my dotfiles over the last 15 years or so; it's definitely weird. It's kind of a different open source project entirely; the goal isn't really to make good software... it's to make good software for me. Most of the time in open source those overlap completely, but with dotfiles I'll get pulls that make sense, that can be helpful, but... at the end of the day they're my dotfiles and I don't really make large changes to them anymore. It's just a lot different from my other projects I manage.
That said, mine also started before things like Oh My Zsh popped up, which are better frameworks to share and collaborate on these things. I think frameworks like that are great, and I think seeing someone's more "intimate" dotfiles is helpful, too- you get a look at how someone sets up their environment, which tends to be private unless you're doing a lot of pair programming. So yeah, just interesting all around.
Things were going quickly on the run-up to Rails moving over, but even so, Rails was pretty aggressive at jumping on GitHub when they did, and it was one of our first real "major" open source projects on the site, in hindsight. There was a huge difference pre-Rails and post-Rails.
I'm a huge Newsroom sucker, but that one just felt weird. The whole "we used [clip] sarin" felt really drawn-out and kind of weird. On the other hand, my partner and I constantly say "we used sarin" to each other so maybe it has a way of sticking in your brain regardless. (And it might mean our relationship is... odd.)
> FCP was outstanding in its time, but was neglected.
I'm more of a casual when it comes to Final Cut Pro rather than a daily driver, but it does seem like the last year or two they've started to get back into the fight again. Some of the 360 VR/AI/multi-iOS camera changes seem to go more hand-in-hand with "Apple gives a shit about content creation again", buttressed by Apple Vision Pro and spatial photography.
As someone who's still eagerly awaiting like... any reasonable prosumer device to shoot for Apple Vision Pro, I think all of this industry is going to really ramp up in the next few short years very quickly. Gonna be interesting.
I built the last major update to GitHub Issues over a decade ago now, and I was... kind of hoping for more. Feels more like it's checkbox-driven development instead of sitting down and really planning long-term about what improvements could be made. Also it has React.
Yes. It’s probably one of the most-watched games in NWSL this season. People who don’t even watch NWSL watched this game.
I mean, hell, even if it were just another game I’d probably find it relevant to include that Alex subbed off in the 14th, because that’s really eye-raising. This is a total miss by AI that would have never gotten past a real editor.
I discovered it literally late last night and was going to start reading it today. I’m not really sure what it’s all about yet, but the fact that it’s number one on HN today is making me feel like everything is some kind of simulation for me and me alone and that the answers might be in the book itself.
I can't really explain how cool Urchin was. I think it was one of the first truly analytical software I used — not just from a web traffic point of view, but it was a site that used and presented data. The graphs, the maps, even the two-column UI was stuff a lot of web developers copied and riffed on back then. It really opened my mind up to a lot of things: design, software as a service (and installable software), even acquisitions in general. Strangely had a large impact on my future career.
I used it pretty regularly for non-work things (primarily really great TV or movies I wanted to watch, or live soccer games). Found I couldn't really use it for work stuff (the interactions, though not fatal, aren't in a state that I found a net benefit currently).
Am I using it now? Not at all. But I blame a new puppy in the household upending my schedule rather than the Vision Pro. Big fan of the puppy release, though, definitely one of my favorite innovations as of late.
After using it since launch, the displays are still startling every time I step back to really look at them. They look so good. There's a few things that could be improved upon — let me look at my phone, or project a digital display over my phone screen — but the UI and virtual displays you see in Vision Pro feel just like reality. It's startling, and bodes well for future Vision Pro devices (and other VR handsets, too).