io.js, controversial fork of node.js, releases v1.0.0iojs.org7 points·by feistyio·vor 12 Jahren·1 comments
feistyio·vor 12 Jahren·discussLooks like the author has since taken your advice although the thumbnails remain uncensored.
feistyio·vor 12 Jahren·discussBrisbane, Australia | Remote | Full Time / ContractStack: Node.js, JavaScript/CoffeeScript, WebGLResume: https://gist.github.com/pyrotechnick/d2a0d8bb825300d204bdDemos: https://youtube.com/user/pyrotechnickContact: pyro [at] feisty [dot] ioI love pushing the envelope with JavaScript.
feistyio·vor 12 Jahren·discussSEEKING WORK - Brisbane, Australia (Remote OK)Realtime JavaScript development.WebGL, WebSocket, WebRTC, Node.js, etc.Bachelor of Games and Interactive Entertainment.10+ years professional experience.JavaScript/CoffeeScript, HTML+CSS, C/C++http://github.com/feistyhttp://youtube.com/pyrotechnick
feistyio·vor 13 Jahren·discussFun facts:Grasp is by the author of LiveScript[1].This was submitted by the author of CoffeeScript[2][1] https://github.com/gkz/LiveScript[2] https://github.com/jashkenas/CoffeeScript
feistyio·vor 13 Jahren·discussYou might also like the "Think Distributed" podcast:http://thinkdistributed.io
feistyio·vor 13 Jahren·discussDear author:If you refactor the object/array/Float32Array instantiation in the redraw loop out into one-off allocations you will see a remarkably improvement in performance in terms of garbage-collection.
feistyio·vor 13 Jahren·discussI wish you all the best with your ambitious project ^w^You should seriously consider employing techniques such as LLJS[1] to avoid thrashing the GC.At the very least use typed arrays à la glMatrix[2] rather than a Vector prototype.Typed arrays have the added benefit of interoperability with WebGL and Canvas2D via Function::apply.---[1] http://mbebenita.github.io/LLJS[2] http://glmatrix.net