Agreed. Also, this tool seems to be more about raising questions about context rather than a litmus test for plagiarism. As the author wrote, "Although such quotations are not examples of churnalism per se, Devine says that that information will be helpful to readers too, showing them the context a quote appeared in, and giving them the chance to think about why a reporter selected a particular passage from all of the others."
Very nice comparison. Is it really time to move on from Backbone? I'm about to migrate a project to it because I believe in its potential to force me to write better js code in the long run. Should I not?
I love Monkey Island series and other Lucas Arts Adventure games, spent way too many hours playing them. However, I am a bit disappointed in this article because it feels a bit concierge-mvp to nostalgia (feeling the grounds before a full-on Kickstarter campaign), unfortunately without any interesting build upon what those great games offered. Well, consider this as my feedback to the mvp. Grim Fandango was a breakthrough, including its no-interface approach and clever use of camera angles to script the player. I have never seen a game script coming alive so strongly, it was like playing a movie. But Monkey Island re-pixelated? Although I played it on my iPad and switch back and forth between old-new renderings, I would expect these wonderful minds to be more inventive than nostalgic when producing something new.
This article misses a significant point: access to online learning is different from and cannot replace motivation to learn, which is what's investigated in the article. The business model of most online universities is based on number of enrolled students, not number of graduating students. Since the barrier to entry is low and the enrollment associates sell well, people often end up enrolling without sufficient motivation to study and quickly drop out after getting overwhelmed by the responsibility they overtook. A more fair evaluation would take students of equivalent motivation to study a degree/subject, and then compare their performances in offline and online classroom settings (of course if you truly want to understand before you speculate with "dirty little" titles).
In theory, I agree with process over tool, and I have seen tool-fetish harming collaboration before. On the flip side, I welcome processes that are naturally evolving with the use of some tools, I don't think we should be too rigid on whether the tool or the process comes first. Whiteboards and post-its may be great if you are working alone, or with people in the same physical space. If you are scattered across different time-zones, these simple tools are not sufficient to mediate collaboration remotely. You have to figure out ways to emulate being in the same physical space to begin with, in order to be in the same mental space. That's when different tools become relevant. And as we figure out best uses of new tools, we might witness the emergence of a new process that was not around or relevant 10 years ago. For this reason, I enjoy these type of posts where people share their collaboration setup, I find them inspiring.
We use Pivotal Tracker, Skype group chat, TeamViewer, Dropbox, and email. I'm pretty happy with this setup for daily/weekly product development and planning. I do want to give Trello a try though, to keep track of hi-level tasks (e.g. doing research) and on-going brainstorms (e.g. strategic product decisions) that are not immediately tactical/dev tasks. Would love to hear thoughts from people who use Trello or other tools for these purposes.