"...I discovered Fabien Sanglard’s website and began reading his Game Engine Black Books on Wolfenstein 3D and Doom. Inspired by those works, I wondered whether I could do something similar for Commander Keen: open up the source code, explore the files, and piece together a picture of the overall architecture and the clever tricks used. The style, dimensions, and structure of this book are intentionally similar to Fabien’s Game Engine Black Books, as an homage to those masterpieces. To give it a personal twist, I inverted the title and cover to white."
Thank you for sharing, I appreciate the emphasis on local speed and privacy. As a current user of Hex (https://github.com/kitlangton/Hex), which has similar goals, what are your thoughts on how they compare?
The standalone Touch ID key button is just under the size of 2x2x1 Lego. I integrated mine into a space diorama set for better vibes: https://imgur.com/a/Im7t9Xb
Excellent article, and I appreciate how you gave an overview of solutions that didn't make sense for you but were otherwise important to know about.
Could you expand on how your pathfinding works for both ground-based and flying enemies? I've been trying to wrap my head around how to handle this on my own game, and trying not to invent a wholly separate solution for enemies than can avoid obstacles vertically.
This is true, I jammed the game out rather quickly but next thing I’d try is a hold-for-power control scheme (like the interactive demos in the article)
That's great feedback, thank you. I built a rudimentary control scheme on top of the minimal Crisp library and will take a look into doing a little more with it.
The workaround/hack is to send your token via the "Sec-WebSocket-Protocol" header, which is the one header you're allowed to set in browser when opening a connection. The catch is that your WebSocket server needs to echo this back on a successful connection.
This is excellent! There used to be a similar app called "Sticky AI", but the company abandoned it after a while and the backend for the app shut down. This works great and has no external dependencies.
For those who don't know either company: Unity is a popular 2D/3D commercial game engine, and Parsec is a low-latency remote desktop tool that initially focused on gaming, but pivoted to an enterprise product for remote creative teams during the pandemic.
recurse center anecdote: one of the engineers on our team did a 8 week sabbatical there to dabble in erlang and machine learning. they had a fantastic experience and enthusiastically recommended it to everyone else.
> Audio from the air traffic controller communication archived by a user on LiveATC.net and reviewed by this newspaper organization showed how a the confused Air Canada pilot asks if he’s clear to land on 28R because he sees lights on the runway.
> “There’s no one on 28R but you,” the air controller responds.
> An unidentified voice, presumably another pilot, then chimes in: “Where’s this guy going. He’s on the taxiway.”
> The air controller quickly tells the Air Canada pilot to “go around.” telling the pilot “it looks like you were lined up for Charlie (Taxiway C) there.”
> A United Airlines pilot radios in: “United One, Air Canada flew directly over us.”
> “Yeah, I saw that guys,” the control tower responds.
Thanks for posting this, the Aironet looks really nice! I was considering the Unifi-LR but the Aironet looks like it accomplishes the same, with the added benefit of supporting 802.11n.
Would you please post which Aironet power supply did you got? It's not clear from the manual or eBay listings which one I would need.
"...I discovered Fabien Sanglard’s website and began reading his Game Engine Black Books on Wolfenstein 3D and Doom. Inspired by those works, I wondered whether I could do something similar for Commander Keen: open up the source code, explore the files, and piece together a picture of the overall architecture and the clever tricks used. The style, dimensions, and structure of this book are intentionally similar to Fabien’s Game Engine Black Books, as an homage to those masterpieces. To give it a personal twist, I inverted the title and cover to white."