I have a friend who plays DotA 2 reguarly who alleges that toxicity is much less of a problem with that community because players can call out good or bad sportsmanship at the match end and this is taken into account by the matchmaking system. This results in all the trollers and flamers and griefers mostly getting matched up with each other in a mutually contstructed cesspit while the fun games happen elsewhere.
Does this match others' experience, or is it a bit of a rose-tinted glasses situation?
I'm confused about all the ill will I'm seeing. Mozilla actually respects my privacy, and are one of the few obstacles standing in front of a browser monoculture. I very much want to see them succeed.
I can't speak to multiplayer, but one of the most interesting parts of the game is thinking about how to approach each scenario so that even when things take a turn for the worse, the units you lose are expendable.
This means things like purchasing low tier units to pad your ranks, not positioning key units where better-than average odds will take them down, and occasionally sending out a sacrifical lamb to prevent your lines getting broken.
I think a save at the start of each scenario provides a good balance of tension. If you reach for the save/reload buttons every turn, you'll tend not to learn the skills you need to play successfully and enjoyably.
Occasionally you'll hit a wall where it seems like you have to rely on unusually good luck to succeed. This is usually a signal that you've either lost too many key units, or that your composition isn't right for the campaign. That just means it's time to replay at an earlier point with your new knowledge.
Does this match others' experience, or is it a bit of a rose-tinted glasses situation?