Show HN: FreeRoam – a tool for finding public campgrounds
freeroam.app1 pointsby austinhallock0 comments
===================
What we're building
===================
We're building Steam for mobile games - competing with the app stores to provide a better way to discover games on mobile. By leveraging the web we reduce the friction between discovery and gameplay, which we think is key in reaching the next level of viral games. ==============
Where we're at
==============
Our team is small, and our challenges great. Last month we had 5 million+ sessions, running on 15+ servers, with just 2 engineers (myself included). =========
Our Stack
=========
Node.js, CoffeeScript, Docker, Zorium.js, Gulp, Ansible, MongoDB, MySQL, ... ===================
What we're building
===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store. ==============
Where we're at
==============
Small team of 3, with large audience of 5,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write. =========
Our Stack
=========
Node.js, CoffeeScript, Docker, Zorium.js, Gulp, Ansible, MongoDB, MySQL, ... ===================
What we're building
===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile.
The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store. ==============
Where we're at
==============
Small team of 3, with large audience of 5,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write. =========
Our Stack
=========
Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ... ===================
What we're building
===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. ==============
Where we're at
==============
Small team of 3, with large audience of 4,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write. =========
Our Stack
=========
Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ... ===================
What we're building
===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. ==============
Where we're at
==============
Small team of 3, with large audience of 4,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write. =========
Our Stack
=========
Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ... ===================
What we're building
===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. ==============
Where we're at
==============
Small team of 3, with large audience of 4,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write. =========
Our Stack
=========
Node.js, CoffeeScript, Docker, Mithril.js, Gulp, Ansible, MongoDB, MySQL, ...