I'm using Fastmail and satisfied with the service, but considering moving to Freedom Internet (NL) when my subscription is up for renewal since they're a local privacy-focused party: https://freedom.nl/diensten/mail
We used to play DnD with a TV screen flat on the table. The DM would show city/battle maps on the TV, and we could walk across them with our miniatures. We liked to play with a grid, but not all maps had one. So I whipped up a tool just to get a grid on a picture and save it: https://www.gridtool.xyz
A single page app to draw a grid (square or hex) onto a picture. Made with Mithril.js and Bootstrap to scratch my own itch, using it to make battle maps for DnD. None of the alternatives were as simple as I had in mind. Also works for cross-stitching patterns!
I made my own recipe manager web app in Chicken Scheme (awful + SQLite). It was a nice exercise in CRUD and scraping, as I built importers for some large recipe websites. An update broke it, so I'm now rewriting it in Common Lisp (caveman2), learning the language as I go.
As mentioned in the comments here, Racket's documentation is wonderful. I've yet to come across a better mix of technical reference, guiding narrative and a wealth of usage examples.
I only used it for the last few months, and while it seemed like a gimmick at first it quickly grew on me. I had a tab group for each programming subject I was working on, with lots of documentation open. Next to these I had groups with things like music streams and Wikipedia searches. For me it was a neat way of organizing, and making sure I could start up exactly where I left off with every project.
They recommend switching to Pocket, but it feels like a mismatch. I thought Pocket was a bookmarking/read later service, while Panorama was about workspaces. It would be great if they could release Panorama itself as an addon.
I'm working on a clone of a relatively simple but very fun mobile puzzle game. I'm creating it for Android using libgdx. It's my first serious attempt at making an Android app, and it's coming along nicely. This weekend I'll be trying to fix the scaling and cropping for different resolutions, which is something I ran into just trying to test my game on my own phone.