Sorry you feel that way. I specify in the description, the website, and images that the adventure mode is paid. That's why FoodTrip is free (and personally, I think FoodTrip is better haha).
However it's completely understandable if you didn't read it. So again, sorry about that!
There is no restaurant featuring or anything like that. The game only takes distance and price into account, which the user specifies, when you FoodTrip. This is literal free marketing for restaurants right now.
Good points. As you pointed out, this is gamification of the real world. I didn't even think of "true heroes" being taken in that context. I was applying it from a game player perspective. Everyone is a hero in a video game. This allows you to be a hero in SuperTrip.
I'm just a one man team (aside from contractors) with some marketing experience but am still definitely learning so I need all the feedback I can get. Thanks :)
SuperTrip is very inspired by my personal experiences geocaching. I always loved geocaching but hated the hide-and-seek mechanics of it. I've spent way too many hours searching for a geocache once I was at the destination and often giving up. SuperTrip is my personal answer to that. Rather than use a GPS location, SuperTrip is only a direction and distance. The location is abstracted so you don't know where you are going but at the same time, the final destination isn't hidden. For me, it made it more of an adventure. Plus, once you reach a destination, you've made it. There is nothing physical at the locations, and the first version is only a pat on the back, but the goal is for there to be in-game rewards for reaching destinations. I just haven't developed all of that yet.
Hello, I'm the developer of SuperTrip. My friend posted this and I saw there are a few questions. Just reply to this comment and I can answer whatever!
However it's completely understandable if you didn't read it. So again, sorry about that!